Slann
Scalenex
Keeper of the Indexes
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I've always meant to ask, is it pronounced Scah-len-ex or Scail-nex?
Scale-in-ex
I've always meant to ask, is it pronounced Scah-len-ex or Scail-nex?
Good to know!Scale-in-ex
Story 13: His Own Hands
- This story had an interesting twist at the end. As I read it, it struck me as a generic AOS "coming of age" story: young farm boy has lost his parents, meets old intelligent man, gets sword, goes off to fight his enemies. The young farmboy isn't very smart (he goes off into the forest just cuz, fortunately he is smart enough to learn how to use a sword with little to no training and manages to kill the giant rat that is about to eat him). He is forced to tell the truth of his foolishness when he returns to own up to his injuries, but is instead admired as a hero due to his valor which overlooks his error of judgement.
- There is something more that hasn't been revealed about the old man. He knows a great deal about the star-lizards, and considering he just gave out a sword to the young farm-kid means he is a trainer or something. He knows something about the main character, or else is plotting something. Not sure what, I would be curious why he almost seems to be blackmailing the kid at the end.
Characters:
Harti- human, son of a farmer, has no faith in the protection of the star-lizards
Mister Schaffer- the old man, knowledgabe about ancient lore and the star-lizards. Gave Harti his sword.
Dagmar, Daega- brother and sister pair who died (due to skaven invasion)
Ritter- Dagmar's young brother, survived his brother and sister, was a baby during the time the rats came.
13. His Own Hands
I like how we get another take on a seraphon worshipping society, but this time less zealous, as these ones had at some point fought alongside the seraphon. Harti, who is a bit disillusioned with the seraphon as they were not there in what he felt was a timely fashion decides he has had enough of hearing how great the seraphon are. If you want something done it must be done so with your own hands. Soon enough he is given the opportunity to defend the people with his own hands. A strange old man who offers him a sword. A brilliant Legend of Zelda reference right there. So good. The contract, unknown to Harti, is sealed with a bit of blood from his finger. He becomes a village hero when he slays a giant rat in the forest. Now for the next step, he must become a true warrior. The same old man offers him armour, but for a price. Will he seal the deal of this faustian pact? We may never know, but man what an amazing twist. Fantastic story, great flow, and perfect timing.
His own hands
So here we have another age of copyright story, but one that is very accessible for me.
I liked it a lot, the characters were well written, the descriptions were vivid. The action was good, perhaps not up to the insane lofty standards much of this competition has set, but good. Better than my action sequences anyway. And the end where he has to kill his brother to get the armour wasn't one I saw coming.
But I had a few small issues with this story. Mostly it was the motivations of the characters. Why was the old man giving out stuff? How did he know it was his brother? Okay, that's his shtick, but is the narrator really keen to risk his life because he has a sword? I guess I can buy that rage. But all of it put together, combined with the random way someone walks around and happens to bump into him... Mostly I felt there is no way he is killing any innocents, that's why he was so mad to begin with. But maybe that's what happens.
Overall it was very fun to read
13 His Own Shovel
“I’m tired, can I go home?” asked Ritter.
“Not too much further to go now,” huffed Harti, breathing heavily. He braced himself for a final push.
“You’re doing great!” called the old man from a little distance. Harti turned to scowl at him over the lip of the big hole he and the boy were in. The old man was reclining in a deck chair, a pair of dark shades over his eyes and several cubes of ice clinking peacefully in a colourful drink on a table alongside. The beautiful suit of armour was stacked neatly beneath his chair. “Keep it up!” he called again.
“You know, when you said we had to earn that armour with the work of our own hands, I didn’t think the work in question was digging your latrine,” remarked Harti.
“No such thing as a free lunch!” replied the old man gleefully. “Make sure it’s nice and deep. I want it to last a good while before I have to sell my next suit of armour for another one.”
Harti told himself to just get on with it. He flung a spade-ful of dirt over his shoulder and leaned into the next strike. Suddenly he found himself toppling forward as the solid ground gave way. They had struck a collapsed tunnel. He pushed his face out of the dirt and looked up into the space they had fallen into. Several verminous snouts turned towards him, the expressions of the skaven changing from surprise to menace at varying speeds.
Harti brushed some dirt from his eyes. “Oh skite,” he said.
There are a few items that just stick out to me. Not in a bad way, but I noticed them more than was helpful to full immersion. Square toast??? People who aren’t @Scalenex saying “skite”??? Listing the threats from the forces of Chaos and Death without mentioning Destruction ??? (Maybe the jolly wee green forest folk are their friends. Along with their giant spiders).
And what about the mysterious Ritter? His name randomly appeared about halfway through and then he fails the famous Houdini blanket escape near the end. I wonder if he is somehow connected to Dagmar’s annoying baby brother...
OK no more nitpick, except for a big bunch of proofread type errors.
Back to the story. There are lots of ways of connecting ideas in a short story. Here the poetic tie in with “work of your own hands” was very slick.
The duel is another well laid out, well paced and well described delight.
The old man is a good mystery. Is he of the community and known to Harti? If not, how does he know Harti’s words. The Red rimmed armour makes me think Khorne, but the trick seems too subtle. I’m going with The Keeper of Secrets being behind the plot.
Author clues – If, as I suspect, Harti and the man are going to eat Ritter, then the author is @discomute. Otherwise, I have no idea.
I didn’t realise there were zero lizards until my third reading. I didn’t know a good story could even be written without lizards. Well done you.
His Own Hands:
I like the idea of this AOS story. Young man wanting to forge his own path with the ability to defend himself and those he loves. Overall concept is great. I will say that, not knowing much about the AOS background (a choice I make willingly), it was a bit confusing at the end. Is the other person revealed to be sacrificed? Maybe I’m just not educated enough with how things work in AOS. That being said, it seems the author is in the early stages of developing his/her craft. It’s there in the idea department, but needs fine tuning. Some clunky sentences, grammar issues, things of that sort. I’d suggest really studying the authors you read in your free time and see how their paragraphs and sentences flow together. Lastly, learn the differences between their, there, and they’re. It’s an important piece of knowledge when writing.
His Own Hands
reading the story, especially the part regarding the armor partially painted red, made me wonder: is the old man a recruiter for Khorne? Poor, foolish Harti, do you really believe disinterested benefactors exist in WHFB?
Story Thirteen: His Own Hands: A nice chilling piece with a well-played Faustian story and good characterization on Harti with an economy of words. The story had only a tentative link to Lizards but that neither helped nor hurt this story.
This was marred by several typos and sometimes it was hard to keep track of the supporting characters. Apart from Harti, every character was an old man or small child. They needed more individual definition.
Story Thirteen: Heheh, I like that evil twist.
So, I had wondered if Scalenex would cause another ‘accidental’ Skaven invasion of Lustria by not honouring the most holy of numbers to the ratkind. Luckily for him (and unluckily for all those Lustrians that were looking forward to the all you can eat rat buffet), this story had a nice dash of Skaven but was not dominated by them.
It was very interesting as the more I read this story the more it came off as a kinda dark fairy story or fable (ok, it was missing the rule of three which would have cinched it, but it gave that mood to me.) I think the pacing ebbed a bit towards the middle part of the story and then tried galloping again towards the end, but otherwise felt pretty solid.
It
I suppose I would have wanted a bit more from the mysterious stranger to give some clues on his character and his intentions (or maybe I missed a few.)
But in any case, muchly enjoyable!
Herkter Underwells: Truth becomes warped into legends and tales of caution, and yet-yet no matter how twisted they become...there is always a grain of truth behind all.
I wrote this piece rather fast. I wasn't sure I wanted to enter this piece and I ended up trashing my first idea. I was going to have a Skink praying to Xapati for vengeance while a Dark Elf prayed to his obscure vengeance god (whatever his/her name is) as they narrated a Dark Elf/Lizardmen fight from their alternative points of view. I opted not to because the dual viewpoint structure was going to be hard to fit in the viewpoint and I was concerned this would affect pacing. Also I frequently critiqued pieces for lacking a clearly defined beginning, middle and end and I would be a hypocrite if I wrote a piece that had that lack of definition
I came up with this inspiration a few days before the deadline listening to my friend and recent convert to Age of Sigmar waxing poetically about his forming Khorne army. I wanted to try a more subtle Khorne follower. I figured Khorne warriors have to come from somewhere so I wrote this story around a young man targeted by a Khorne talent scout. In this case the recruiter is attempting to subvert the protagonists desires for strength and self reliance. I tried to put in multiple instances of Khorne references without beating the reader over the head with them.
Song of Freedom
This was a great little story and the first of a suspiciously large number in the comp whose fundamental message seems to be the futility of action in our brief and meaningless lives. I'm not sure how this ultra-nihilist, pseudo-Kierkegaardian tone managed to permeate a collective literary ode to the Power of Music, but I'm proud of Lustria Online that it did.
This story works nicely because straight away, you are invested in the protagonist's fate, and its demise comes as a genuine shock. Since I - who refuse to succumb to the tempting melancholy of a world devoid of purpose or joy, and who instead stands proud, embracing my destiny as a Nietzschean uber-lizard - wish to remember this tale by the rat's heroism rather than its total lack of achievement, I feel that the most appropriate track to kick off our tape here is the 1978 Gloria Gayner disco anthem "I Will Survive".
Story One: "Song of Freedom"
Interesting story and good job in making me sympathetic with a skaven slave.
I knew that the new free life in Lustria couldn't last for long, and the author didn't disappointed me.
Very nice the "discovery" of the outside world by the ratman, but alas, imo the story loses something in the final (not so much, the story is good)
They know the flute lures skaven, they've made it for that task... so why the skinks should say something as these lines?:
"And when you see a lone skaven he is probably an elite assassin or poisoner" ... or probably a random skaven you lured with your magic flute, made for that exact purpose?
"Who knows what this one skaven could have been planning" ... don't know, probably he was following your magical call?
After the end of the comp, I would like to hear the author's pov.![]()
Story One, Song of Freedom: A cheerful piece with a happy ending, the Skaven died! Tongue-and-cheek intro aside, Impressive work to make a Skaven sympathetic than show he was doomed anyway. That’s pretty Skaven-y. Nice reversal that the Skaven’s motives were fairly pure and the Lizardmen were callous remorseless killers upset that their killing was occurring too slowly.
Relative to the other pieces, the actual music part struggles with the “show don’t tell” principle. The music was speaking explicit words rather than imply feelings for the readers to come to themselves. Though we did get a fair amount “the feels” from the Skaven protagonist so this is a small issue.
Despite all his hope and effort he died and had no defense against it. Strong contender for Scalenex Cup though it’s hampered because the protagonist was a Skaven and he died happy.
Running critiques - loved story 1. Good premise, well written and executed. Perhaps could have grabbed attention from the get-go but it built very well.
Nothing grabs my interests more than shades of grey when it comes to villainy.
But hey, I'm glad that stinking rat is dead.
The reason I had the Skinks complain about how few Skaven were killed and speculate on just how dangerous the protagonist might have been was intended for gallows humor and tragic contrast. The reader knows if the Skaven survived he would not have harmed the Lizardmen, but the Skinks' prejudices won out.
In the days of the old Albion campaign...
3) There was a food shipment or convoy direct from Lustria to Albion. There are no Ixti grubs native to Albion. Therefore, they are a war critical supply item. Therefore, a Skaven/Chaos force attempts to intercept and destroy the supplies of grubs in order to badly hamper LM forces on the island. An equally large force of Ogres and Allied mercenary halflings wades into battle in order to capture and later consume the delectable grubs.
(Wades —perhaps literally— What if this battle takes place in the surf! In one of the few places where there is a beach? But not a sandy beach, a rough cobble beach...some areas shingle others fine gravel.)
Somehow, some plucky Skink characters Save Enough Grubs to save the Day for the LM, (by pitting Rat vs. Halfling and Ogre vs. Chaosthings.)
#1 The Big and Little Eaters:
Don't know why, but the end seemed a bit rushed to me. Nice story though, although I didn't understand why Lizardmen ally with Ogres.
The Big Eaters and Little Eaters: A nice piece with good characterization a nice twist ending. The poem made a pretty decent framing device.
This was barely under the maximum word count, yet despite the abundance of words. The ending seemed fairly compressed. This piece could have used a haircut to let the pacing be better.
The big and little eaters
...and this, ladies and gentlemen, is why in the Oldhammer allegiance were so rare.
That's a really nice piece, it explains in a very colourful way the differences between the different races, and the misconceptions that deny a true chance of unity, even in the face of a common enemy.
No doubt Ogres were ready to "betray" the allegiance to fill their stomach. Mercenaries to the bones.
Story 1: In this one I like the irony that the Skink Priest was being told off for singing a near-harmless poem, yet this rhyme actually successfully predicts the future of the campaign, that the alliance would win but the Ogres would betray them all for a huge sack of meat.
However, one quibble is that in Albion, surely wouldn't there be Celtic-type peoples living there? This is certainly the case in unofficial army books and even GW's Storm of Magic, where the Truthsayer is from Albion. I'm sure the local populace would be doing more than just sitting in their hillforts and doing nothing while forces from other lands do battle in their own territory. Certainly it would have been more likely that in this setting the human mercenaries would be fearsome Albion warriors rather than Estalian crossbowmen.
Otherwise, though, a fine story that captures the uneasy diplomacy between the various races created by the Old Ones perfectly, especially as the three 'younger races' were the last to be created and would differ the most from the Lizardmen.
Story One: Halflings are gits. Greedy potbellied thieves whose only saving grace is that they make a mean hot pot and aren’t bad with a bow. Anyway, any alliance with multiple good/neutral aligned factions will still normally falter as friction through their differences undermines them. Ironically at least three of the factions are children of the Old Ones, so the author did well in showing just how different they all are. The dialogue was funny and the twist did make me smile. I will say that perhaps the ending felt a bit rushed on the back of what was otherwise a fairly substantial piece. Nonetheless a fun analysis and great read.
Grey Sneer said:Ogre-things and beardless dwarf-things eh? Both eat-consume more than even a Skaven! Ogre-thing meat is very fatty with a slight smoky flavour, inner meat that is well-well worked scent-needs longer and slower cooking. Beardless dwarf-things scent-remind I, the great Seer Sneer of those furry long eared rat-things...how do you man-things say-squeak it? Robbits? But yes-yes remove all hair-fur first. Meat is fairly tough but good for pies and roasting. Throw away foot-meat though, no cooking will ever make-make it tender!
Because Story Five was mine. I was so concerned I didn't miss any piece that was submitted to me, I skipped the piece that wasn't submitted to me...mine. Of course last minute entries turned story 5 into story 6 but that's not an important distinction.I think story 5 is missing, i can't see it in the spoiler tab![]()
Now I was not expecting or hoping to win, but I was proud of myself for the pacing and economy of words. And Man versus Nature is something I default to when I am stuck.Story Six: “Excitement”: Good pacing and a funny ending. Good action with an economy of words. I like that these piece had good action without a villain or enemy. Man versus Nature is possibly my favorite overarching story. That’s why the topic was “Man versus Nature” the first time I chose a topic.
I don’t know how I could have added more characterization to the larger cast without bogging the short story down with a clunky word count.I think this piece could have used a bit more characterization. The twenty-three Skins were pretty much interchangeable. For the most part they reacted to their surroundings rather than acted upon them. Maybe a short scene of their boring working lives beforehand would have helped this piece out a little.
I was being facetious here. I think if even one Skink died, the light hearted core of the piece would be broken and this piece would have been an utter failure. I am strong believer that pieces should not have jarring shifts in tone.Twenty-three Skinks faced several perils and no one died. The variety of minor suffering they endure is not nearly sufficient to land them consideration for the Scalenex Cup.
Per my thought process, I didn’t plan on this being a road trip story, but it kind of evolved that way. If I had more time and pondered this concept a bit more I might have been able to create a diverse cast of Skinks based on road trip character stereotypes.Story 6: This piece was a highly entertaining one that parodies all those ‘road trip’ films we know and love, with a band of Skink workers getting more than they bargained for while travelling to watch the Lizardman version of an air show.
Hmm, I sort of pulled this scene out of the ether. I wrote the intro last. As I mentioned in the thought process I plotted out the dangers. Once I wrote the bulk of my piece and knew my word count was okay, I worked on making a succinct introduction that wouldn’t bog down the pacing. I didn’t really think about it modern terms of begging your boss for time off. That’s the fun thing about interpretations. Readers see things the author never intended.I especially like the opening sequence with the Skink begging his boss for some days off to see the major event, that’s a classic scene.
I have been sitting on that reproduction joke for a long time.We also get some nice Lizardman observations on non-Lizardman things like reproduction, I do think, however, that if the author was aiming for a comedic piece,
I had that concern. I wanted to write something funnier (and by this point I began to see some of the funny stuff other people were writing), but this was the best I could come up with.I think that the ending could have done with a little bit of irony or something, such as something like the event being cancelled when they finally reach Tlanxla, to add a final bit of proverbial ‘salt to the wound’, but that’s a small nit-pick
I’m glad my attempt at humor worked. Partially inspired by a Scott Adams joke. “Eat a live toad every morning. Nothing worse will happen to you all day.”Regardless, the story is still a fun, light-hearted adventure that is certainly worth reading and has the potential to brighten up anyone’s day - no matter how bad your day may be, at least you’re not a Skink getting scorched by a Salamander, trampled by a bull Stegadon or ensnared by a killer plant!
I could have made the group of Skinks smaller, but I figured if the characters were Skinks who wanted excitement they would be worker caste Skinks and worker caste Skink spawnings tend to be fairly large, at least how I see it. In this case I let my desire for a consistent setting overtake the needs of this story. Since this is a standalone piece, I needn’t have done this.Story Six: I enjoyed this story. It was fairly funny and enjoyable to read. I agree with Scalenex in that the 23 Skinks could've been characterized more. Or even better, the 23 Skinks could've been reduced to a much more manager number of characters to individually write (such as 4 or so).
Road trip again. Apparently I wrote something in a new genre I never tried before without consciously doing so.Story Six: This one is really funny! I liked the short chapters and the description of each of the dangers. It really feels like a Skink road trip.
Thanks, I was mildly concerned I wouldn’t do that part justice. Glad it came off well.My favourite part was the two Stegadons fighting, that sounds like something awesome to witness (from a distance that is).
My loose tie-in was that they were going to see an air show. I don’t consider that a cop out, I think I hit the theme fairly well but in this contest, lots of people hit the theme extremely well, so by comparison my inclusion of the theme was poor. I guess I agree with Aginor but I don’t consider it a big deal. The other story ideas I had hit the theme more directly but I think they would have been weaker stories on the whole.The theme "it came from above"... I think it wasn't really included. That's a bit sad, but otherwise I have nothing negative to say about the story, I really liked it.
So I guess I can add writing Road Movies to my dauntingly massive list of talents. Mostly I was just trying to set up a punchline. Also, I felt carnivorous plants were always underutilized in Lizardmen fluff.· The Road Movie / Quest: The plot moves with intent towards some location or goal. Some stuff might happen, some characters might come along for the ride. The goal may or may not be reached – none of these seem to be essential. The Road Movie is all about the journey, which probably corresponds with being mostly Act Two in its narrative function. Story 6 is obviously this. 4 and 8 have Road Movie Elements.
As mentioned before I did not think a smaller group would work well with continuity to Lizardmen fluff. If I wrote this again, I think I would include an optimist, whiner, coward, and a nerd.Spoiler: Story Six: Excitement
Road Movie Alert! The characters are a likable and generic set of stereotypes (not a bad thing) and one, at least, actually has some development which is well executed by Mu-Lat’s sarcastic punchline. Well done, author. The plot and structure are linear in time and geography. Each section is of equal “weight.” Character and environment texture were efficiently and entertainingly supplied by the heavy use of dialogue (which is my second default style). There was an opportunity to differentiate characters in a smaller ensemble cast by giving them different stereotypes (the optimist, the whiner, the coward, the religious fanatic, the love interest). Killing a few off would have probably killed the sweet innocence of the story. I understand why they arrived for the rehearsal – it was to set up the punch line with the other wide-eyed skink. No Chapter 2 required – this is a complete story.
6: Excitement
Hilarity ensues as a band of skinks take their holidays to make their way to Tlanxla for the Festival of Tlanxla in a road trip almost reminiscent of National Lampoon's Vacation: Lustria edition. Taking place over a 12 day march to the next Temple City we see our small band of protagonists witness the dangerous side of Lustria's wildlife first hand, from the flaming breath of a hungry salamander to the mating duels of stegadon bulls, they manage to find every dangerous beastie and plant on their journey. Great timing, hilarious dialogue and some generally likable characters to follow make this such an engaging read.
via Imgflip Meme GeneratorBut a true pedant doesn't annoy everybody once and walk away. He continues annoying everyone forever until he dies alone. In that spirit, I have decided to forgo the normal reviews and instead critique just the forty-third word of each story.
5. Word 43 of "The Holy Snake": members
Guys. Guys. Check this out. The 43rd word of The Holy Snake is *sniggers*... members.
*Grinning wickedly*
Guys. It actually is.
Members.
Okay I'm going to get a grip of myself and try to move past the ludicrously perfect lewdness of this word for this story. Members is a really jazzy word that is both old-fashioned and weirdly exotic at the same time. You could imagine a Caribbean dance called the member. In modern English, it is both a quaint 1950s euphemism for male body parts and also a dull-as-dishwater word meaning someone who belongs to a group. Both meanings are more than a little on-point for The Holy Snake: a savage (if satisfyingly immature) satirical evisceration of hypocritical capitalist greed vis-a-vis 1) mainstream evangelical Christianity, 2) alternative New Age philosophies and their cultish institutions, especially those created by noted early 20th century science fiction author L. Ron Hubbard, and 3) British toy manufacturer Games Workshop™. All through the lens of a fictional race of reptilian humanoids with enough public interest to support quarterly fan fiction competitions regularly boasting five to twelve entries.
If this author's member can achieve all that, just think what else it could do.
“The Holy Snake”: That’s some delicious sacrilegious humor! A very clever mixing of genres. Also, the jokes were funny. Not much more to say than that.
My main misgiving is that there were two gags that were awkwardly lumped together. The first part made fun of the TV megachurches. The second part made fun of Age of Sigmar. This two things didn’t mesh together. The transition could have been better. A minor misgiving is I would have like more singing. I am a big fan of musical humor and this piece whetted my appetite for it without satisfying me.
The Holy Snake: “The world of reality has its limits; the world of imagination is boundless” – Jean-Jacques Rousseau
What a fun, funny story this is! It seems to cleverly make fun and analogue real world institutions alike the previous story (albeit in a comedy manner), and in this particular case, it’s churches.
The song itself is amazing. I’ve always wondered what religious Lizardmen songs would sound like, and the author not only delivered, but also meticulously crafted it! I would’ve liked it even more if it was shown what the Saurus were doing during all the singing – I think it would probably add more characterization to the cold blooded crowd.
Also not entirely sure our beloved lizard boys would sing about beer and pizza, but goes to show imagination is boundless – reality is finite, I guess.
Scalenex said:“Hallelujah! Praise be to Sotek! The Slayer of Rats! The Judge of the Scales! The Saintly Serpent! The Adder of Adoration! The Cobra of Conviction! The Python of Purity! The Rattler of Righteousness! The Bodacious Boa! Praise be to Sotek!”
Story Five: Psh far bet-better to worship the Great Horned Ra- I scent-mean erm...big hatted Old One-thing. Yes-yes *rawr rawr scale-thing noises*
I have to hand it to this author, this was a very well-crafted parody of religion, belief, and ironically prophecy. Whilst it may have worked slightly against the story, the real world references and anachronisms were hilarious. This story does not take itself seriously despite effectively covering a topic that others would treat as very serious. The Seraphonologist at the end may have been a little blunt, especially with the parody of AoS...but I liked it.
Story 5: The third of the comedy stories entered into this contest, this one has some obvious parodies of regular Christianity and the more recent 'branches' of Christianity, such as so-called 'Scientology' and 'Christian Science', even down to the greed with which Medieval Christianity used to conduct itself through bribing simple peasants that they would 'go to Heaven' if they gave their hard-earned pennies to the Church.
While a little crazy in places (How was pizza invented in the Old World?), this one is a fun, light mickey-take of the Lizardmen lifestyle, the eternal struggle of Warhammer Fantasy and AoS, and monotheism in all its forms.
What's more, as well as mirroring the clash between Christianity and its descendant faiths, it parodies the clash between the old Cult of Sotek in Fantasy (at a place of worship with the same initials as the great company that created the Cult of Sotek in the first place and a similar greed for money) and the new Seraphon lifestyle in AoS First Edition (complete with a free but 4-page rulebook as its ‘holy scripture’). Lizard Heaven is an eternal jungle like Lustria full of Skaven to kill and eat, while Lizard Hell is the temperate lands of the Old World, where demonic humans, Dwarfs and Elves devour the blasphemous products of cows and crops.
The Holy Snake:
It certainly had its funny moments, but I thought it tried to do too much. Occasionally it was a bit too on the nose. That being said, there were a few jokes that had the perfect amount of subtlety to them (especially the reference to base shapes), and I would have loved to see that interspersed into a story with some more plot beats.
“Repent thee sinner! For Sotek will throw thee out of Lizard Heaven if thy soul is unrighteous and un-scaled. The only way to save thyself is BY GIVING ME MONEY! HALLELUJAH!”
“Repent thee sinner! For Sotek will throw thee out of Lizard Heaven if thy soul is unrighteous and un-scaled. The only way to save thyself is BY GIVING ME MONEY! HALLELUJAH!”
Anyone remember this chap who said similar things and is similarly hypocritical?![]()
Frolo is one of my favorite Disney villains. He is certainly the most nuanced Disney villain ever, but on the whole The Hunchback of Notre Dame was a weak Disney movie. If you take out the late great Tony Jay's brilliant voice acting, everything else in this movie was meh and forgetable.
At some point if Nightbringer doesn't start a Disney discussion I might start a Disney discussion thread in the off-topic forums.
All that being said, I was aiming to make fun of contemporary greedy hypocritical televangelists. I was not trying to cast an indictment of all evil acts performed by outwardly pious people in all of history.