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Putzfrau
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Reasonable tradeoffs are of course always an option, and providing a 5+++ would already be great. I just want them to be an independent unit instead of a glorified upgrade for the slann.
Imho I'd try something like the following:
Guard:
- 5+ ward save (to solidify them as our heavy troops and distinguish them from warriors/knights)
- Selfless protectors is never affected by ward save, if they jump in front of a friendly hero to protect him they take the wound (to preven the ward save from resulting in immortal slann)
- Selfless protectors works for all unmounted seraphon heroes on a 4+ (to protect our squishy support stuffs to some extent while not immeadiatly making them super sturdy either)
Warden:
- Same changes as the guard
- When within 6" of a warden Selfless protectors triggers on a 2+
- Command ability to be something more usefull specificly for guard to distinguish it from the oldblood's command
It makes them distinct from warriors & knights. It helps keep our support heroes from dying to everyone that looks at them funny. It gives the warden a purpose (seriously what is his current purpose? He's worse than a msu of guards). And it has enough drawbacks with all the positional requirements that it shouldn't be overpowering.
Fair point my man, I think all of that sounds very reasonable. The Warden specifically is in a rather sad spot and could really use something.