@Krissey the 40/10/10 idea could work. Make the x20 skinks into 10 and make the razordons 4 as
@Killer Angel suggested.
The 10 knights should go in first, fully buffed by all the command abilities. They become way more reliable this way.
Definetely keep the starpriest. You will be in need of summon starlight most of the time. Mystic shield is always useful and that arcane bolt may finish something and release your unit in order to charge something else.
A blob of saurus guard can work outside of an eternal starhost as they are solid but only with a mystic shield on. Without it, you are gonna lose 20 points unless you roll a 3+. That's 1/3 dead without mentioning the -2 rend chance. And there are many units that can pepper many non rend attacks taht will hurt you lots. Again, as previously mentioned, eternity warden doesnt make sense outside the eternal batallion.
This should be fun to play and nothing to be laughed at also !
So I could go two ways with this:
Leaders:
Oldblood on Carno
Scarvet on Carno with Sword
Scar-Vet on Cold One
Sunblood
Skink Starpriest
Saurus Eternity Warden
Battleline:
40 Saurus Warriors Alpha, Wardrums, Icon, Spears
10 Saurus Guard Alpha, Wardrums, Icon
10 Saurus Knights Alpha, Wardrums, Icon, Lances
Artillery:
2 Razordons
Or the other way
Leaders:
Oldblood on Carno
Scarvet on Carno with Sword
Scar-Vet on Cold One
Sunblood
Skink Starpriest
Skink Starpriest
Battleline:
40 Saurus Warriors Alpha, Wardrums, Icon, Spears
10 Saurus Guard Alpha, Wardrums, Icon
10 Saurus Warriors Alpha, Wardrums, Icon, Lances
10 Skinks with Alpha, Boltspitters & Shields
Artillery:
4 Razordons
That way I get 2 magic users, 10 skinks, 4 Razordons which adds some ballistics support. The other list is almost 100% melee minus the 1 caster and 2 Razordons. Either looks fun?
Otherwise I may devise another, different, list to make use out of my Guards. I had ended up buying 2 Start Collecting! boxes, 1 box of guards (because the guy at the store assured me they were the cornerstone super stars of the Seraphon army and 100% must have no matter what), and a Skink Starpriest.
So now I'm trying to figure out the best configuration to make the use of what I got lol
Regardless at some point I know for sure I need 1 box of skinks minimum, 1 more box of Warriors minimum and after that who knows. Salamanders, Razordons, flyers, other big dinosaurs. The Seraphon army is so adaptable, but I wanted my first army to be melee heavy and killy, and basically the total opposite of the giant shooty-fest that 40k is (to me).
Imperial Guardsmen shooting literally with a range of 240 FEET...just blasting my infantry off the board like they're nothing. It's hard to run a melee killy list in 40k. So for now I'm just trying to get a melee killy type list up and going and wasn't sure what to do with my box of guards.
At least they all look cool... like, honestly super cool. I love their heads, helmets, adornments, etc but I want to find the right fit for them in the right army, right place, right time type dealio.
It seems to me perhaps I could make an ALTERNATE list with the Eternal Starhost and maybe supported by a Shadowstrike Starhost?
Then I could have 2 armies. 1 melee killy and one...shooty...and...whatever the Eternal Starhost is good for. I swear I've read the article but it just sort of seems to be a defensive wall?