Jungle Swarm
ADisturbingCreation
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Hi guys,
First time poster (apart from the introductory forum) so be kind.
I wanted to put my army list up here for some comments and criticism. First though, I want to explain the background thinking for this. I don't like building my armies simply to win games and tournaments, rather I build an army to include units that I want to include, mostly just because I think they are cool. So then, why ask for an army list review? Well, in this case I have a theme for my army that I want to follow, but within that theme, I still want to optimise the list to be the best it can be.
So, my theme is an all-Saurus based army list, with the exception of some Skink Priests (so please, no trying to convince me to take Skinks instead, this is my theme and I'm sticking to it!) My initial thoughts for this was because the Saurus are the dedicated military units of the Lizardmen, whereas the Skinks are more like civilian militia - not spawned to be soldiers primarily, and so I wanted to create an army to reflect this. I am still looking for some interesting background story - I initially thought basing it in the Southlands (I know, I know, Saurus from the Southlands and all that) due to the fact that one of my good mates recently started a Tomb Kings army, but I'm also considering the Dragon Isles, Albion or some of the more exotic areas of undiscovered jungle.
Anyway, enough chat, let's get to the point - the army list!
Lord
Oldblood on Carnosaur (466)
- Light Armour, Shield, Blade of Revered Tzunki and Glyph Necklace.
Heroes
Scar Veteran (153)
- Battle Standard Bearer, Light Armour, Shield, Horned One.
Skink Priest (150)
- Level 2 Wizard, Diadem of Power, Dispel Scroll.
Skink Priest on Engine of the Gods (440)
- Level 2 Wizard, 2x Dispell Scrolls.
Core
Saurus Regiment (258)
- 19 Saurus with spears and full command.
Saurus Regiment (144)
- 12 Saurus with spears.
Saurus Regiment (144)
- 12 Saurus with spears.
Special
Kroxigor (240)
- 4 Kroxigor, inc Kroxigor Ancient
Total: 1995
I have found that this army (or at least, one quite similar) has sufficient anti-magic capability to deal with most average armies (i.e. not super magic heavy armies), and have been impressed with the resilience of the Saurus warriors. I am a little unsure about the Horned One however, and might drop that and have him on foot (with that lovelly standard bearer model!)
Any advice and c&c welcome, as long as it's constructive please, and within my theme.
Thanks in advance!
First time poster (apart from the introductory forum) so be kind.
I wanted to put my army list up here for some comments and criticism. First though, I want to explain the background thinking for this. I don't like building my armies simply to win games and tournaments, rather I build an army to include units that I want to include, mostly just because I think they are cool. So then, why ask for an army list review? Well, in this case I have a theme for my army that I want to follow, but within that theme, I still want to optimise the list to be the best it can be.
So, my theme is an all-Saurus based army list, with the exception of some Skink Priests (so please, no trying to convince me to take Skinks instead, this is my theme and I'm sticking to it!) My initial thoughts for this was because the Saurus are the dedicated military units of the Lizardmen, whereas the Skinks are more like civilian militia - not spawned to be soldiers primarily, and so I wanted to create an army to reflect this. I am still looking for some interesting background story - I initially thought basing it in the Southlands (I know, I know, Saurus from the Southlands and all that) due to the fact that one of my good mates recently started a Tomb Kings army, but I'm also considering the Dragon Isles, Albion or some of the more exotic areas of undiscovered jungle.
Anyway, enough chat, let's get to the point - the army list!
Lord
Oldblood on Carnosaur (466)
- Light Armour, Shield, Blade of Revered Tzunki and Glyph Necklace.
Heroes
Scar Veteran (153)
- Battle Standard Bearer, Light Armour, Shield, Horned One.
Skink Priest (150)
- Level 2 Wizard, Diadem of Power, Dispel Scroll.
Skink Priest on Engine of the Gods (440)
- Level 2 Wizard, 2x Dispell Scrolls.
Core
Saurus Regiment (258)
- 19 Saurus with spears and full command.
Saurus Regiment (144)
- 12 Saurus with spears.
Saurus Regiment (144)
- 12 Saurus with spears.
Special
Kroxigor (240)
- 4 Kroxigor, inc Kroxigor Ancient
Total: 1995
I have found that this army (or at least, one quite similar) has sufficient anti-magic capability to deal with most average armies (i.e. not super magic heavy armies), and have been impressed with the resilience of the Saurus warriors. I am a little unsure about the Horned One however, and might drop that and have him on foot (with that lovelly standard bearer model!)
Any advice and c&c welcome, as long as it's constructive please, and within my theme.
Thanks in advance!