Slann
NIGHTBRINGER
Second Spawning
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My point is that the Hellcannon was not overpowered in 8th Edition, so I feel that game balance plays no major role in this discussion. Of course you are free to disagree about the Hellcannon's power level."Because it's always been that way" isnt valid in terms of game balance.
"Because it's always been that way" is justification along a different pathway (independent of balance). 9th Age has be criticized by many as already looking too different from Warhammer. Changing things for the sake of change (going on the assumption that an unbreakable hellcannon is not overpowered) is going to annoy people. A Saurian Ancient army can be made perfectly balanced without having core skirmishing poison shooting skinks, but that doesn't mean that people will like or accept it.
Balance is not the only factor that should be considered. Fluff/history/precedence also have a role to play in my opinion. If this was a totally new game then the story would be different, but as a continuation of a game, historical precedence should only be altered in order to rectify a substantial power imbalance. For the reasons I listed earlier, I don't think the Hellcannon fits into this category and as such should be left unbreakable.
Let's look at this another way. How does an opponent deal with an Unbreakable Hellcannon sat at the back pounding their army each turn?
- Ignore it and get into combat where it can't hurt you and is effectively a waste of points
- Send something more potent to dispatch it
- Tie it up with something
- Magic it to death
- Shoot it down
