Ripperdactyl
IggyStarhost
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Hi guys,
Was just thinking about this. With the thunderquake you’ll probably bring a slann when you use an EotG. And keep everything from the battalion close for the swift/savage.
Since you’re forced to take handlers and you want to keep them nearby to maximise the effect of the battalions. Wouldnt salamanders be extremely good with rerolls of 1 to hit with the constelation and rerolls to wound rolls for the battalion at -2 rend? Just to rip trough those elite units who dare to approach your engine and basti’s?
With a unit of four, 2 or 3 attacks would get through being 2-3d6 damage and 50% of another d6.
You do lose the ability to teleport and shoot, where razors are super good at. But I rather do that with razors outside of the battalion.
And also do you feel we optimize are artillery unites enough? Salamanders seemnvery nice against high saves and razors against low saves.
Woukd love to hear your thoughts!
Was just thinking about this. With the thunderquake you’ll probably bring a slann when you use an EotG. And keep everything from the battalion close for the swift/savage.
Since you’re forced to take handlers and you want to keep them nearby to maximise the effect of the battalions. Wouldnt salamanders be extremely good with rerolls of 1 to hit with the constelation and rerolls to wound rolls for the battalion at -2 rend? Just to rip trough those elite units who dare to approach your engine and basti’s?
With a unit of four, 2 or 3 attacks would get through being 2-3d6 damage and 50% of another d6.
You do lose the ability to teleport and shoot, where razors are super good at. But I rather do that with razors outside of the battalion.
And also do you feel we optimize are artillery unites enough? Salamanders seemnvery nice against high saves and razors against low saves.
Woukd love to hear your thoughts!