Re: Salamander Tactica
Well i'll try to be pre-emptive.
Yeah. I just posted the below post on another forum thread. Feel free to add to the real tactica if/when there is one/you want. Made some changes as well.
Against skirmishers, flyers, large targets tough targets, FAST CAVALRY (especially) and small low armored units, the razordon is superior.
**Why???**
Skirmishers - Are spread out, so flame template hits less. Often low toughness, razors often wound (and indeed kill) on threes. Offsets 5's to hit.
Flyers - Often in units so small that its kinda lame to waste a flame template on them, increased chance of killing them due to increased rolls to wound.
Large targets - potential to do more wounds, higher strength. hits them on 3's
Fast cavalry - melts them. You basically have to misfire or get unlucky to not at least cause a panic test.
Small low armored units - to be fair, its abour even.
Against blocks of infantry and knights (heavy cavalry), the salamander is superior. Pretty much
Make your own decision, thet both have their strengths.
Note that the razordon has a very cool stand and shoot reaction special rule. This can be used to to great effect by deliberately putting the razordon into the path of an on coming charge. Often provides unexpected results, like opponent not charging at all (good tactically) instead of risking a poo-storm of spines. This versatility, together with the fact that fast cavalry are both annoying and (normally) worth a health amount of victory points (5 fast cav will normally equal or go over the cost of a single razordon, and its quite possible to wipe a unit of 5 out in a turn), as well as the fact that fast cav can charge and kill a unit of skink skirmishers with relative ease, lead me to believe razordons are the more reliable to put into your "locked out" tournament lists.
Additionally, salamanders have a little bit of a fruity firing system. Slightly (i realise not a lot) less reliable method of hitting opponent.
Using razordons on their own (units of one) is the best way to field them. Its only 75 points for a deployment. Only 75 points to die when it gets charged. Too annyoing to ignore but not worth many victory points. Still causes fear as well as a unit of 2 or 3. Takes up less space in deployment zone and in your battle line. Less points in rare units, leading to (normally) better scores in tournament composition judgments. This point applies to Salamanders as well, but to sightly less extent due to the targets each will often target (no such thing as throwing too many flame templates at a huge block, but there is such a thing as overkilling that last, super-annoying dark rider before he charges you skink priest on foot ;p).