Ripperdactyl
IggyStarhost
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Let say you have 3 salamanders and 9 handlers in starborn with 10 bravery getting wounds, and you always remove all handler first before you put wounds on a salamander. What would the possible outcomes be?
Lose 6 wounds -> bravery down to 4
On a 6 lose 2 more handlers
On a 5 lose 1 more handler
On a 1-4 pass battleshock
Lose 7 wounds -> bravery down to 3
On a 6 lose 2 handlers and 1 Salamander 17%
On a 5 lose 2 handlers
On a 4 lose 1 handler
Lose 8 wounds -> bravery down to 2
On a 6 lose 1 handlers and 3 Salamander 17%
On a 5 lose 1 handler and 2 Salamanders 17%
On a 4 lose 1 handler and 1 Salamander 17%
On a 3 lose 1 handler (last one)
So you have 33% chance to pas battleshock and 17% to just lose a handler. But also 50% chance to lose at least 1 salamander, 33% to lose at least 2 salamanders and 17% to lose al 3. At this point you could chose to remove 6 handlers and put 2 wounds on a salamander, to only bring your bravery down to 4. Where if you failed battleshock on a 6, you need to remove two models. Which could be 2 of the 3 remaining handlers. (Not sure if you need to remove wounded models first, cant find it in the rules) But even if you put al wounds on the salamander, you would be at bravery 4 and only lose more handlers on a 6.
At these odds, I would chose the chance of 100% losing 1 salamander over 33% odds to lose 2 or 3 salamanders.
At 9 wounds suffered and only removing handlers, you would lose 1 salamander on a 2, 2 salamanders on a 3 and 3 salamanders on a 4+. So here I would surely pick off 1 salamander to guarantee to only be at bravery 3 and on a roll of 6 lose the 3 remaining handlers.
Of course the tipping point of amount of wounds suffered shifts if you already lost some handlers. Anyway, I’m making a cheatsheet for myself for next tournament so I dont have to do the calcs mid game.
I hope this made sense
Let me know if you see this the same way or totally disagree with me 
And if someone knows if you need to remove a wounded model in battleshock, please let me know!
Lose 6 wounds -> bravery down to 4
On a 6 lose 2 more handlers
On a 5 lose 1 more handler
On a 1-4 pass battleshock
Lose 7 wounds -> bravery down to 3
On a 6 lose 2 handlers and 1 Salamander 17%
On a 5 lose 2 handlers
On a 4 lose 1 handler
Lose 8 wounds -> bravery down to 2
On a 6 lose 1 handlers and 3 Salamander 17%
On a 5 lose 1 handler and 2 Salamanders 17%
On a 4 lose 1 handler and 1 Salamander 17%
On a 3 lose 1 handler (last one)
So you have 33% chance to pas battleshock and 17% to just lose a handler. But also 50% chance to lose at least 1 salamander, 33% to lose at least 2 salamanders and 17% to lose al 3. At this point you could chose to remove 6 handlers and put 2 wounds on a salamander, to only bring your bravery down to 4. Where if you failed battleshock on a 6, you need to remove two models. Which could be 2 of the 3 remaining handlers. (Not sure if you need to remove wounded models first, cant find it in the rules) But even if you put al wounds on the salamander, you would be at bravery 4 and only lose more handlers on a 6.
At these odds, I would chose the chance of 100% losing 1 salamander over 33% odds to lose 2 or 3 salamanders.
At 9 wounds suffered and only removing handlers, you would lose 1 salamander on a 2, 2 salamanders on a 3 and 3 salamanders on a 4+. So here I would surely pick off 1 salamander to guarantee to only be at bravery 3 and on a roll of 6 lose the 3 remaining handlers.
Of course the tipping point of amount of wounds suffered shifts if you already lost some handlers. Anyway, I’m making a cheatsheet for myself for next tournament so I dont have to do the calcs mid game.
I hope this made sense
And if someone knows if you need to remove a wounded model in battleshock, please let me know!