Re: 8th Edition
Quillum said:
The rumor I've heard about 8th edition is that you will only be able to use one kind of save, I.E. Ward, armor, regeneration. I believe that's how things are done in 40k currently...and if that's the case, I can breathe a little easier about that dreaded Blood Knight combo I've thus far had the fortune of avoiding.
That would be nice, but that we require a complete rehaul of every army book though. I know it's a rumor, but that would seem like a HUGE undertaking.
Here is the round-up I pulled from another board...
Some rumoured rules changes for 8th Ed
1) Army construction is moving back to percentages. (you may have 25% of your points spent on heroes, 25%-50% on core… etc.)
2) Expect many changes to the magic phase, including giving irresistable force a downside, while making miscasts harder to have but much more devastating.
3) The return of "lapping-around" in combat.
4) Speeding up of combat in general. A possiblity of introducing a type of combat familiar to Flames of War players, something in which there are no multi-turn combats. Instead combat is fought over and over again until one side is dead or breaks, all in the same round of combat. For example a 6x5 block of Saurus Spearmen fight a 3x6 block of Swordmasters of Hoeth. The Elves attack and kill the front rank of the Lizardmen. The 6 back rank spearmen attack, get luckly and kill the front rank of the Swordmasters, now the next rank of the Elves attacks, and so forth until one side breaks or is wiped out.
5) In general the design changes are said to make the game play faster and at least partial nerf Daemons of Chaos after the huge community backlash against them.
6) Infrantry will fight in 2 ranks, and if if armed with spears +1 rank as now. ie; 3 ranks Cavalry still only fight in 1 rank.
7) Models in the front ranks will still be ale to fight back even if the chargers have wiped out the front rank. However if the charges wip out enough model to say damage the front 2 ranks those models may not fight back.
Examples on how this works...
1: A unit of 5 Chaos Knights charge 25 Empire Halbardeers (5 wide) and strike first. They kill 8 Habardeers. How many Halbareers get to strike back under the new rules? Is it the full 10 (stepping forward and fighting?) or is it only 2
A:10
2: 5 Chaos Knights of Khorne charge a unit of 15 executioners and kill 8. How many executioners strike back?
A:Assuming 5 wide, 7
3: A unit of sword masters charge 10 empire knights (5 wide) and kill three. How many knights strike back?
A:5
8) The possibility of guessing charge ranges eing brought in, like you guess for cannon ranges.
Again, all just rumors from the ether...