Cold One
dinoSTARZ
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Voracious Appetite: Each time a model from this unit attacks with its Vicious Beak and scores a hit, immediately make another hit roll against the same target. Carry on until a hit roll does not score a hit, then make any wound rolls.
The 3rd rule of one: Any extra attacks, hit rolls or wound rolls gained by the use of an ability cannot themselves generate extra attacks, hit rolls, or wound rolls. For example, the extra hit roll generated by a Ripperdactyl's Voracious Appetite ability could not also generate further hit rolls.
Does the 3rd rule of one completely negate the "carry on until a hit roll does not score a hit?" It sounds like this means that the Rippers are only getting at most two attacks with the beak (up to 6 with the toad)? That's pretty weak on attacks for 160 points, though I guess their swooping dive ability is still pretty good.
I haven't had the chance to use them, but I'm regretting building as rippers instead of terradons at this point
The 3rd rule of one: Any extra attacks, hit rolls or wound rolls gained by the use of an ability cannot themselves generate extra attacks, hit rolls, or wound rolls. For example, the extra hit roll generated by a Ripperdactyl's Voracious Appetite ability could not also generate further hit rolls.
Does the 3rd rule of one completely negate the "carry on until a hit roll does not score a hit?" It sounds like this means that the Rippers are only getting at most two attacks with the beak (up to 6 with the toad)? That's pretty weak on attacks for 160 points, though I guess their swooping dive ability is still pretty good.
I haven't had the chance to use them, but I'm regretting building as rippers instead of terradons at this point