Jungle Swarm
Robinator
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This list applies to the army I have just finished (you can view full pics here).
I am still tweaking things, including which Lore I take (I have tried out all of them, just to make sure I gave them each a fair chance). The latest incarnation is as follows:
Slaan
- Rumination, Higher State, Becalming, BSB, Lore of Life, Divine Plaque of Protection, Dispel Scroll
Skink Priest
- Steg w/ Engine of the Gods, Lvl 2, Dawnstone
Skink Priest
- On foot with Channeling Staff and Charmed Shield
25 Saurus w/ Spears
- Champ, Standard
20 Saurus w/ Hand Weapons
- Champ, Standard, Musician
5 Cold One
- Champ, Standard, War Banner
7 Chameleons
6 Chameleons
Salamander Pack
Total comes to 2k even.
Some Notes:
- I tend to play most games against Skaven, w/ Screaming Bell. When I lose, it tends to be because late in the game (often last turn
) my Slaan gets turned into a Slaan-rat with via the Dreaded 13th and/or I lose my Steg by failing an Initiative test spell (Skaven have a straight-line fissure type spell)
- I tend to charge with my HW Saurus, and take the charge with my Spears (since I don't get the extra spear attacks if I charge)
- Lore of Life has been good, and but I also really like Light (usually taking Cupped Hands and dropping Becalming)
- I play my skirmishers as Chameleons... these guys rock! Always worth their points.
Robin
I am still tweaking things, including which Lore I take (I have tried out all of them, just to make sure I gave them each a fair chance). The latest incarnation is as follows:
Slaan
- Rumination, Higher State, Becalming, BSB, Lore of Life, Divine Plaque of Protection, Dispel Scroll
Skink Priest
- Steg w/ Engine of the Gods, Lvl 2, Dawnstone
Skink Priest
- On foot with Channeling Staff and Charmed Shield
25 Saurus w/ Spears
- Champ, Standard
20 Saurus w/ Hand Weapons
- Champ, Standard, Musician
5 Cold One
- Champ, Standard, War Banner
7 Chameleons
6 Chameleons
Salamander Pack
Total comes to 2k even.
Some Notes:
- I tend to play most games against Skaven, w/ Screaming Bell. When I lose, it tends to be because late in the game (often last turn
- I tend to charge with my HW Saurus, and take the charge with my Spears (since I don't get the extra spear attacks if I charge)
- Lore of Life has been good, and but I also really like Light (usually taking Cupped Hands and dropping Becalming)
- I play my skirmishers as Chameleons... these guys rock! Always worth their points.
Robin