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Putzfrau
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VampTeddy said:Putzfrau said:just bought a box of ripper/terradons and...
i went with terradons. rippers are cool looking, have some great fluff, but at the end of the day terradons are just head and shoulders better at just about everything.
unless you already have plenty of terradons built/painted i can't see any reason why you'd choose rippers over terradons unless you just really like the models.
Rippers are more durable and hit harder - they're unpredictable slightly because of frenzy, and has no ranged attack.
Terradons have a ranged attack, and can drop rocks - they can even take more than one round to kill a warmachine.
I really don't see why you'd make the assessment that Terra's are better - both units excell at very different roles.
As a Chaff / redirector sure terradons are way better, but rippers are a combat unit or a warmachine hunter (depending on unit size) and will also attract a lot more attention (which isn't necessarily bad).
What's your reason to believe so i wonder?
low toughness, subpar strength and leadership means unless they are attacking the unit with the toad their combat effectiveness, at least in my opinion, isn't anything special.
terradons are a better redirector, as you mentioned, but are also a better war machine hunter (all my opinion of course). between rocks and poison a terradon is going to do pretty well against most war machines, especially when combined with the unit of chameleon skinks I always bring.
as you said, rippers are unpredictable. they can either make a mess, or do nothing. terradons seem to always at least do something. even if you drop rocks on something less than ideal, a unit of 3 has ~6 automatic strength 4 hits, before using their javelins. I don't like risky units. frenzy on top of everything I already mentioned makes me very hesitant to use rippers, especially given how I play/what I enjoy.
the difference in points, while not massive, also plays into my decision. 3 terradons comes in at just a hair over 100 points. that's practically a throw away unit.
to really shine it seems rippers need to be in a larger unit, or in several units, which means a larger points investment.
also I tend to be a defensive player, so I thought rippers would be difficult for me to use effectively.
all in all, rippers don't wow me. they seem like a fun unit, that has some really fantastic rules, but the whole package just isn't there. if a saurus was on the back I would have bought them in droves, but they just seem too glass cannon-y for me.
if they were going to hit first more often, or be a little bit tougher it would be an entirely different story. rippers seem to require a near perfect charge or engage for them to be effective. you get them into the wrong unit and they are losing a model or two before they even attack, and at that point you're just giving away VPS. as it stands they are just too risky, and for me since it was a choice between making terradons and making rippers, the choice was obvious. terradons are still one of the strongest units in the book and are almost always at least worth their points.
if it wasn't a strict "you can have rippers or terradons" i'd consider rippers more. if I had more money to spend i'd be much more willing to grab another box and make up some rippers just to give it a try, but as it stands I have to be fairly strict with the units I want in my list/want to buy due to monetary constraints.