Temple Guard
Nefertem
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Unfortunately life's taken too much hobby time recently, so I only got time for a game this evening. We had a tactical discussion on rippers and re-rolls, and I'd like to ask the more rule knowing ones.
Question is: in the rules errata is written that warscrolls beat the rules. My friend is arguing that this would not be true for matched play. Therefore, in matched play you'd still have the rules of 1. I told him that this was what's happening actally, and why then did they play it differently, for example on 6n tourney. I couldn't find the relevant passages on the fly, so I had no proove and further arguments.
Follow up question. Swooping Rippers that hit with their beaks get a new hit roll. Am I allowed to re roll any miss of newly generated hits (as per swooping) or do I have one reroll per attack? That is to say, I have 9 attacks (toad in range), and I have one re roll in each of the possible to hit "chains"?
Thanks...
Question is: in the rules errata is written that warscrolls beat the rules. My friend is arguing that this would not be true for matched play. Therefore, in matched play you'd still have the rules of 1. I told him that this was what's happening actally, and why then did they play it differently, for example on 6n tourney. I couldn't find the relevant passages on the fly, so I had no proove and further arguments.
Follow up question. Swooping Rippers that hit with their beaks get a new hit roll. Am I allowed to re roll any miss of newly generated hits (as per swooping) or do I have one reroll per attack? That is to say, I have 9 attacks (toad in range), and I have one re roll in each of the possible to hit "chains"?
Thanks...