Ripperdactyl
Haemoglobin
9th Age Army Support
- Messages
- 458
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- 43
Hello everyone!
After seeing a Renegade list at a local tournament, the urge to play the lizards has been steadily increasing. So I took a shot at making a list:
Renegades (Square Based)
407 - Saurus Oldblood, Shield, Carnosaur, Ogre Blade, Talisman Of Protection
90 - Skink Priest, Wizard Level 2, Battle Magic
420 - Slann Mage-Priests, Becalming Cogitation, General, Battle Standard Bearer, Wizard Level 4, Elementalism, Lore Familiar, Ruby Ring of Ruin
60 - 10 Skink Skirmishers, Javelins and Shields, Scouts
60 - 10 Skink Skirmishers, Javelins and Shields, Scouts
50 - 10 Skink Skirmishers, Javelins and Shields
50 - 10 Skink Skirmishers, Javelins and Shields
50 - 10 Skink Skirmishers, Javelins and Shields
382 - 21 Temple Guard, Revered Guardian, Standard Bearer, War Banner, Musician
175 - Bastiladon, Solar Engine, 3x Skink Crew
255 - Ancient Stegadon, Engine of the Gods
Slann would generally pick Plague of Rust, Earthen Ramparts, Wind Blast, Travel Mystical Pathways and then Storm Call if I play vs a pushy list (works well with Wind Blast) and Summon Elemental Spirit if I play vs fanatic spam. Casting at a +5 while rerolling one casting die per turn is pretty strong. Same for dispelling at 27" and rerolling one dispel die per turn.
Skink priest hopes for Fireball + Pillar of Fire, but honestly all the spells are pretty decent. Can't really play the Curse of Cowardly Flight so that one would probably be swapped for Monsoon.
Big brick of TG + Slann because it looks awesome and might be fairly OK. Base 6 combat resolution will tie vs single model chars that get stuck in challenges with all the TG bodies. Musician to help win that combat then. And the Slann continues to cast when it is in combat!
The unit is relatively easy to move around as long as TMP isn't dispelled. Even if it gets dispelled, they still have access to a decent 5++ aswell.
Game plan is to Plague of Rust; then TMP out of dispel range and hopefully throw all the magic missiles at a juicy target. Plenty of skinks to poison and chaff; Ancient Stegadon and Carno Lord as antipush or to mop up if I get a particularly good magic phase.
Thoughts?
After seeing a Renegade list at a local tournament, the urge to play the lizards has been steadily increasing. So I took a shot at making a list:
Renegades (Square Based)
407 - Saurus Oldblood, Shield, Carnosaur, Ogre Blade, Talisman Of Protection
90 - Skink Priest, Wizard Level 2, Battle Magic
420 - Slann Mage-Priests, Becalming Cogitation, General, Battle Standard Bearer, Wizard Level 4, Elementalism, Lore Familiar, Ruby Ring of Ruin
60 - 10 Skink Skirmishers, Javelins and Shields, Scouts
60 - 10 Skink Skirmishers, Javelins and Shields, Scouts
50 - 10 Skink Skirmishers, Javelins and Shields
50 - 10 Skink Skirmishers, Javelins and Shields
50 - 10 Skink Skirmishers, Javelins and Shields
382 - 21 Temple Guard, Revered Guardian, Standard Bearer, War Banner, Musician
175 - Bastiladon, Solar Engine, 3x Skink Crew
255 - Ancient Stegadon, Engine of the Gods
Slann would generally pick Plague of Rust, Earthen Ramparts, Wind Blast, Travel Mystical Pathways and then Storm Call if I play vs a pushy list (works well with Wind Blast) and Summon Elemental Spirit if I play vs fanatic spam. Casting at a +5 while rerolling one casting die per turn is pretty strong. Same for dispelling at 27" and rerolling one dispel die per turn.
Skink priest hopes for Fireball + Pillar of Fire, but honestly all the spells are pretty decent. Can't really play the Curse of Cowardly Flight so that one would probably be swapped for Monsoon.
Big brick of TG + Slann because it looks awesome and might be fairly OK. Base 6 combat resolution will tie vs single model chars that get stuck in challenges with all the TG bodies. Musician to help win that combat then. And the Slann continues to cast when it is in combat!
The unit is relatively easy to move around as long as TMP isn't dispelled. Even if it gets dispelled, they still have access to a decent 5++ aswell.
Game plan is to Plague of Rust; then TMP out of dispel range and hopefully throw all the magic missiles at a juicy target. Plenty of skinks to poison and chaff; Ancient Stegadon and Carno Lord as antipush or to mop up if I get a particularly good magic phase.
Thoughts?