Slann
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Ninth Spawning
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Even if you put it exactly 6" away from the edge that balista covers at least 48" from that edge. That should be more than enough to be able to cover something important unless the entire battle literally just takes place on the other side of the battlefield (in which case your opponent is kind of an idiot for claiming it). Even with the "short" attack he'd still cover at least 30" from that edge which should be enough to provide covering fire for an objective or chokepoint or two... And that's assuming you stick it exactly 6" away from the edge, if you put it in a halfway decent position it'l definitly cover something of value with both attacks.But in this case we can just ignore that particular ballista and go for other forces. And, in my experience, single ballista doesn't do much with long range attack. I struggle to think about anything, except Nagash, which can really mess our game by garrisoning RSE. Must stuff either not that much important or needs to be mobile or have more than 20 wounds combined. If you are concerned about long range stuff - you can win some distance by placing RSE exactly 6" away from the edge. You will still benifit from it, but still screw your opponent, if they decide to garrison it.
Alternatively, placing it on the edge of the deployment zone will allow you to tie your opponent's long ranged units with fast stuff. It depends, when you go one or another, but after a couple of tests, I feel like we overestimated RSE's benifits for opponents on paper.
At least, I haven't heard any negative feedback regarding RSE and my own experience is fairly good. It's just annoying that all other faction terrain is simply "plug 'n' play" while we'll only be able to use ours half the time. But we didn't chose Seraphon, because it is an easy army to play, did we?
It might not be the greatest of advantages, but it doesn't really have much of a disadvantage either. Assuming you have something with decent range there's very little reason not to garisson unless your opponent is turtling on the other side of the board. And that's assuming you place it in a terrible position. Assuming the RSE is placed in a "decent" position there's virtually no reason to garisson it if you get the chance.
General downsides to all faction terrain, like an opponent potentially using it, would be interesting. I especially dislike the stuff like the Idoneth's boat, which doesn't just benefit nearby Idoneth, but also punishes nearby enemies. Thus making it pointless to controll for the opponent. Damned if you do, damned if you don't.I am with you on this one. Hopefully other factions terrain will adopt similar rules. Would love to see all faction terrain setup up prior to other terrain in a future GHB.
However, I would say that every piece of faction terrain needs to at least start out under the appropriate faction's control. Fighting over it so you use it against the original faction is great. But potentially giving it to the opponent from the very start like our RSE feels rather bad.
Which does give me an idea. What if an opponent had to break into the RSE if no seraphon have garissoned it yet and the doors are still "closed"? Waste a turn or 2 in combat breaking down the doors? That way at least there's some definitive cost to the opponent without having to rely on forced external choices like the arcane terrain swap, or having to put it in a far away corner to diminish it's value.