So my first Battle Report to post here is one I had today. It was a three way, 500 Point match between my Stormcast Eternals, my Khorne, and a friends Orks proxying as Bonesplitterz. All three of us were very inexperienced gamers, and the whole thing was extremely casual, with no real deployment guidelines and the all models in range house rule. The three way aspect made little difference to how things were played except three dice were rolled for priority. The armies were as followed:
Stormcast:
Lord-Castellant
Knight-Heraldor
5xJudicators - Skybolt Bows
5xLiberators - Swords and Shields
Khorne:
Bloodstoker
Skull Cannon
3xBloodcrushers
10xBloodletters
Bonesplitterz:
Wurrgog Shaman
Wardokk
5xManiak Boarboys
10xSavage Arrowboys
The Khorne player mainly picked his based on what looked cool, while the Bonesplitterz player was more to do with seeing warscroll pictures and base sizes. My own was designed to be more of a defensive block, like a scaled down version of my super defensive SCE list. The battlefield was littered with terrain, and armies were more or less set up how and where people pleased. It ended up with a sort of triangle, with the two opposing armies slightly closer to each other than to me and with their forces just in a blob behind cover, which suited me just fine. My own were arranged in formation with the Liberators up front, Judicators behind and finally the heroes.
The Bonesplitterz player had the first turn, and after managing a wound on the Skull Cannon charged the Boarboys at the Khorne player. They managed to take out one of the Bloodcrushers and a couple of Bloodletters before they themselves were wiped out. The arrowboys and Wardokk started to advance towards my position. The Khorne player then took out the Wardokk with a shot from the Skull Cannon, and charged the remaining Bloodcrushers at the Arrowboys, taking out a few more. At that point though, my archers had managed a couple of potshots at Khorne’s forces, and severely wounded the Skull Cannon. With the Bonesplitterz almost wiped out, they agreed a truce to come at me. The Arrowboys made their way to nearby cover, and the Khorne units started making their way round the other side of the central Arcane Ruins.
At that point, I unveiled my secret weapon - the Knight-Heraldor. His horn allowed him to pick a terrain piece in 18” and each enemy unit in 3” takes D3 Mortal Wounds. It wasn’t much in the grand scheme of things, but it was enough to frighten them from taking cover for a bit. In this time, the Skull Cannon almost took out the Knight and I suffered my solitary casualty, one Judicator. After that though, the remainder of the Battle was very one sided. The Arrowboys made an attack that only succeeded in healing a wound on the Judicators from the Lord Castellants ability, and were in turn wiped out. The Khorne player retreated all his forces to the end of the board, meaning I could slowly advance and shoot him without worrying about combat. At that point, the game was conceded.
Overall, we agreed that the battle probably came down to a couple of things. The Bonesplitterz player missed out in several key abilities in his turn which might have helped turn the battle - he is normally a 40k player and due to not having the models themselves I didn’t know the abilities well enough to help. The Khorne player I was able to point out a few more, but I think they both feared my archers and Knight too much, particularly the Khorne player who probably should age been more offensive. The fact they went for each other first was also in my favour.
Still, it was a fun match and provided some good lessons for the future.