1
. LIZARDMEN: for Aztec shiz, but their lack of range bugs me, and Slann have been nerfed SO badly that if it gets much worse I won't field them. 
2. Tomb King/Brettonnians: I am a Nerd, I like Ancient Cultures, want to play TK, Brets would need a new book.

3. Vampire Counts/Warriors of Chaos: I am not actually that big a fan of these two, I like the Viking stuffs and the Vampires, everything else in these books really doesn't interest me, I also dislike the newer stuffs like Hellcannons and Daemon Princes, Their just OP, A Hellcannon sat there and reduced most of my TG to scrap, then rage-quit and ate ALL 20 CHAMELEON SKINKS WHO HAD BEEN SHOOTING IT FOR THE PAST 5 TURNS, ROLLING WELL, AND DIDN"T DO
ONE WOUND!!! 






4. Wood Elves: These guys are okay, I guess, but they aren't my favourite, I appreciate shooting is important bur still... they overdo it, I shoot at your Slann 20,000 times, I auto-hit, auto-wound AND you aren't allowed saves of any kind! Oh! Oops! No "Look Out Sir!"-s either!

5. Dark Elves: Their like Brain Wasters, without being awesome about it...
5.1. Daemons: Eh, not too fond, the only reason I put them this high is 'cause someone at the Tauranga Club did an awesome Slaanesh army out of Converted (Possessed!) Lizardmen and it looked really cool!
5.2. Beastmen: Just stop nerfing them, they already suck the Kumara, stop GW, just stop!
(Nerfer no Nerfing!)
10. Ogres: No I didn't skip numbers, I just REALLY don't like these, Shrek's better, and They Should probably be part of O&G
11. O&G: Speaking of these... Spiders? Cool! Everything else? Meh.
12. Dwarves: Cannons, reason for being so low complete
The Dreaded 13th. Skaven: Their concept is nice and they would be higher, but then came Thanquol...
14. Chaos Dwarves: I'm not sure if it was jut old models, but they looked like a cross between Dwarves, Garden Gnomes and The KKK.
Also I dislike it when a single monster tears through 27 TG, A unit of Skink Skirmishers, A Slann (In the TG), an Oldblood (Also in the TG), 20 Saurus and 40 (Poisonous) skinks with a Skink Chief and a Skink Priest bunkered inside before finally dying from the last few Saurus and skinks, who then died (Turn 1 Charges the skink skirmishers, They run and get run down (FROM 18 INCHES AWAY! BEFORE THEY FLED!) Turn 2 Charges the TG, I hold, My Turn 3 I Charge The Skinks and Sauri into the Flanks my Turn 4 Last TG Dies and so does the Oldblood My Slann (BSB and General) Breaks and so dies my Turn 5 it dies and his turn 5 he kills the remainders of both units with magic


15. Empire and HE: I hate Empire, I won't go any deeper than that, it'd take too long, I hate how up themselves HE are AND they get the best of everything