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AoS question about weapon stat lines

Skink Chief

ILKAIN

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Members,

I am evaluating a couple of different weapon options and am trying to figure out if it is better to have a 1 better to wound, or a -1 rend? specifically, with all other stats the same the weapon statlines in question are:

4+/4+/-1/1
vs
4+/3+/-/1
 
It depends on the save value of the units are targeting. Against a unit with a 3+ the rend is better. Against a unit with a 5+ the extra to wound is better.

Two additional things to consider:
  • Some units who are under the affect of buffs to their saves, such as the one provided by the Lord Castellant, are greatly hampered by rend -1.
  • Skeletons are everywhere in the meta. Rend -1 leaves them with only their Deathless minions save. You will almost double the number you kill by just having rend -1.
 
Ideally you can manage to pull out both, but faced with a choice I tend to go with rend.

Edit: I can generally trust my own dice to carry me through the hit and wounds, and I find that messing with my opponents rolls can sometimes be more beneficial than buffing myself.
 
Another small thing to consider:
If you know that you will face Nighthaunt on a regular basis, better go for damage. Rend doesn't work against them.
 
Another small thing to consider:
If you know that you will face Nighthaunt on a regular basis, better go for damage. Rend doesn't work against them.

There are lots of LoN running chainrasp hordes.
 
As a general rule:

Rend is more effective the better your opponent's save is.
+1 to wound is more effective the worse your base-value is.

E.g. -1 rend has a larger relative effect going from 2+ to a 3+ (going from 1 in 6 failed saves to 1 in 3, doubling how many fail) than it'l have going from a 5+ to a 6+ (going from 4 in 6 to 5 in 6, only increasing the failed saves by only 25%)

This leads to the following funny looking table:
- Good save, Bad wound (e.g. 2+ save vs 5+ wound): both will give roughly equal improvements
- Good save, Good wound: Rend will be more effective
- Bad save, Bad Wound: +1 to wound will be more effective
- Bad save, good wound: both will again have fairly equal results
- Save and Wound both at 4+: both are equally valuable (assuming no re-rolls or other nonsense of course)

Where a "good" would be 2+/3+, and bad is 5+/6+.
 
As a general rule:

Rend is more effective the better your opponent's save is.
+1 to wound is more effective the worse your base-value is.

E.g. -1 rend has a larger relative effect going from 2+ to a 3+ (going from 1 in 6 failed saves to 1 in 3, doubling how many fail) than it'l have going from a 5+ to a 6+ (going from 4 in 6 to 5 in 6, only increasing the failed saves by only 25%)

This leads to the following funny looking table:
- Good save, Bad wound (e.g. 2+ save vs 5+ wound): both will give roughly equal improvements
- Good save, Good wound: Rend will be more effective
- Bad save, Bad Wound: +1 to wound will be more effective
- Bad save, good wound: both will again have fairly equal results
- Save and Wound both at 4+: both are equally valuable (assuming no re-rolls or other nonsense of course)

Where a "good" would be 2+/3+, and bad is 5+/6+.
that is definitely a funny looking table. thank you.
 
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