Hasnat said:
I think that the new Lizardmen will be released in June/July. However, I may be completely wrong.
If GW nerf the Slann then as said before, they effectively nerf the entire Lizardmen army.
Well, to be fair I remember when the current lizardmen book came out. People moaned about how nerfed the Slann was, it just takes time to figure out the new way to use things. They usually knock down a couple features that people complain about, but then add in new things.
I have a pretty strong feeling that a lizardmen lore will make an appearance, because really, that guarantees that people are going to buy the magic card set for 10 extra dollars. Also it could wind up being a really good lore, especially if it is reserved only for 2nd gen Slann or something.
I also recall that the exact same thing could be said of salamanders. If you think salamanders are broken now, you should have seen them last time around! Think they were similar to organ guns, no rolling to hit. Then these new salamanders come out, and people griped about their best unit being broken (in a bad way) and now people are saying, "ok, you can nerf salamanders". I remember when this book first came out, there were long discussion threads about Razordons vs Salamanders, and now it is pretty much unheard of to see razordons.
My personal predictions:
Slann either flat out nerfed or made to cost a fairer amount for what it can do. Cupped hands will disappear. Extra power dice for free will disappear. I also predict that GW will make it so you always want to take him in a unit of temple guard, because BUY OUR MODELS.
The lore attribute of the old ones will be something goofy like having a chance to summon a jungle swarm for each successfully cast spell, because BUY OUR MODELS.
Oldbloods and Scar Vets will be made more interesting in some way, that will have to do with boosting our units. Scar vets may get price increase. Hopefully the boosts Oldbloods bring to the army will tempt people to take them over a Slann.
Skink priests may pick from 3 lores (maybe life and light)?
Skink chiefs might give poison to skink units (or 5+ poison to ranged)
Core - largely won't change
Special - cheaper cav, won't get stat changes. TG might get cheaper. Steg might get cheaper.
Rare - Salamanders might become move OR fire (ouch!) Razordons will probably increase in usefulness. Rare steg will cost less. Rare steg might be able to take warspear (how great would that be). Maybe it only adds D3 impact in this non-magical weapon incarnation.
We will get a new rare, here's what I would love
Ankylodon with kroxigor handlers - rare monster that is ultra tough to kill and hits like a ton of bricks. It is also slow as molasses for a monster (maybe M5). Has a 4+ ward against shooting attacks (but not magic).
Special charge attack that forgoes regular attacks and stomps in upcoming combat, but instead lets it get 3D6 impact hits instead of the regular D6 impact hits, then attacks, then stomps. It's also +1 to hit after it rolls into combat with the 3D6 impact hits. This critter is strength 6, toughness 7, etc etc.
Or, what is more likely... we'll get a new rare dinosaur called the Carnosaur! It won't be worth its points because of low toughness and no save to speak of. But it will look really cool.
Hell, come to think of it, ankylosaurs were about the right size to be monstrous cav. I'd be ok if you make them uber slow but they've got to have kroxigor riders and a tail attack of some kind. Maybe no impact hits, but in addition to stomp the ankylos would have a D3 tail attack.
Basically what I'm saying is, we only have 3 rare choices right now, and it seems likely that at least one or more BRAND NEW entries will appear. I'm happy to have new stuff, hopefully it'll actually play well whatever they go with.