Skink Chief
Mr Phat
9th Age Army Support
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Being one of the sad reptiles who havnt gotten the book yet (got home from vacation on a sunday....store not OPAAHN!)
it has come to my attention through crawling forums that
a) Saurus now has "Predatory Fighter" = extra Attack on 6'es
and
b) Jungle Swarm adds poison to all ally units that are in the same combat.
= auto-wound on 6'es
...so...
Seems to me 6's are an even more important number to Lizzies than it have ever been.
Poison are no longer reserved to the skinks and Saurus Heroes (note: ..rest in peace Venom of the Firefly frog..)
I am speculating: which possible combinations available to us can max out this fine addition? can you actually build around it?
Lets say we have:
- 24 saurus block (6 wide) as it seems it is the most preferable formation on the forums.
- A Jungle Swarm
VS
- 24 Block of training-dummy infantry (6 wide)
... given the Swarm survives long enough to provide their poison...what can be added to max out the potential of 6'es? magic and unit wise?
I think I read that the troglodon can up this to 5+ for a round of combat, thats a no brainer, though it dosnt help out the posion.
To my count our arsenal only holds these options:
- Troglodon roar (name please?)
- Harmonic Convergence (Heavens)
- Bironas Timewarp (light)
- Initiative boosters for re-roles (various, but probably light)
- Pop in a Scar-vet or two with Attack builds (duh)
1 = Is there anything I am missing?
2 = Given the new book: how would an optimal list focusing on these mechanics look like to you?
it has come to my attention through crawling forums that
a) Saurus now has "Predatory Fighter" = extra Attack on 6'es
and
b) Jungle Swarm adds poison to all ally units that are in the same combat.
= auto-wound on 6'es
...so...
Seems to me 6's are an even more important number to Lizzies than it have ever been.
Poison are no longer reserved to the skinks and Saurus Heroes (note: ..rest in peace Venom of the Firefly frog..)
I am speculating: which possible combinations available to us can max out this fine addition? can you actually build around it?
Lets say we have:
- 24 saurus block (6 wide) as it seems it is the most preferable formation on the forums.
- A Jungle Swarm
VS
- 24 Block of training-dummy infantry (6 wide)
... given the Swarm survives long enough to provide their poison...what can be added to max out the potential of 6'es? magic and unit wise?
I think I read that the troglodon can up this to 5+ for a round of combat, thats a no brainer, though it dosnt help out the posion.
To my count our arsenal only holds these options:
- Troglodon roar (name please?)
- Harmonic Convergence (Heavens)
- Bironas Timewarp (light)
- Initiative boosters for re-roles (various, but probably light)
- Pop in a Scar-vet or two with Attack builds (duh)
1 = Is there anything I am missing?
2 = Given the new book: how would an optimal list focusing on these mechanics look like to you?