Jungle Swarm
DeathFantasy
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I've devised a list that I should be able to play the moment I have all of my miniatures actually built, and I believe it may be decently effective but was wondering how true that was as I have little experience with Age of Sigmar in general.
Army Faction: Seraphon
Army Type: Starborne
Army Subfaction: Fangs of Sotek
Grand Strategy: Realmshaper Guardians
LEADER
1 x Skink Starpriest (130)*
Spells: Speed of Huanchi
1 x Skink Starpriest (130)*
Spells: Speed of Huanchi
1 x Slann Starmaster (290)
General
Command Traits: Lord of Celestial Resonance
Artefacts: Prism of Amyntok
Spells: Comet’s Call
BATTLELINE
10 x Skinks with Javelins, Daggers, and Star-Bucklers (90)*
10 x Skinks with Javelins, Daggers, and Star-Bucklers (90)*
5 x Raptadon Chargers (150)*
5 x Raptadon Chargers (150)*
10 x Saurus Guard (140)
BEHEMOTH
1 x Bastiladon with Ark of Sotek (180)*
1 x Bastiladon with Ark of Sotek (180)
ENDLESS SPELL
1 x Ravenak's Gnashing Jaws (70)
1 x Soulsnare Shackles (40)
OTHER
3 x Terradon Riders (110)
3 x Terradon Riders (110)
TOTAL POINTS: (2000/2000)
The general idea is that the Saurus Guard + Slann and the Skink Starpriests + Skinks + Bastilodons would form a three-pronged home defense sort of strategy that defend their objectives primarily through durability (partially helped by the -1 to hit spell from the starpriests) while dishing out mortal wounds via spells and the arks of sotek (buffed with the serpent staff for extra mortals of course), while the terradon riders and the chargers go on the offensive and seek out more out-there objectives and contend with enemy flankers.
In addition, through the terradons and soulsnare shackles I intend to hamper enemy movement, cutting them down further with the gnashing jaws spell for potentially big damage. It's all solid in theory, but like I said I have no real practical experience, so this list could be absolute poop in actuality! Let me know your thoughts.
Army Faction: Seraphon
Army Type: Starborne
Army Subfaction: Fangs of Sotek
Grand Strategy: Realmshaper Guardians
LEADER
1 x Skink Starpriest (130)*
Spells: Speed of Huanchi
1 x Skink Starpriest (130)*
Spells: Speed of Huanchi
1 x Slann Starmaster (290)
General
Command Traits: Lord of Celestial Resonance
Artefacts: Prism of Amyntok
Spells: Comet’s Call
BATTLELINE
10 x Skinks with Javelins, Daggers, and Star-Bucklers (90)*
10 x Skinks with Javelins, Daggers, and Star-Bucklers (90)*
5 x Raptadon Chargers (150)*
5 x Raptadon Chargers (150)*
10 x Saurus Guard (140)
BEHEMOTH
1 x Bastiladon with Ark of Sotek (180)*
1 x Bastiladon with Ark of Sotek (180)
ENDLESS SPELL
1 x Ravenak's Gnashing Jaws (70)
1 x Soulsnare Shackles (40)
OTHER
3 x Terradon Riders (110)
3 x Terradon Riders (110)
TOTAL POINTS: (2000/2000)
The general idea is that the Saurus Guard + Slann and the Skink Starpriests + Skinks + Bastilodons would form a three-pronged home defense sort of strategy that defend their objectives primarily through durability (partially helped by the -1 to hit spell from the starpriests) while dishing out mortal wounds via spells and the arks of sotek (buffed with the serpent staff for extra mortals of course), while the terradon riders and the chargers go on the offensive and seek out more out-there objectives and contend with enemy flankers.
In addition, through the terradons and soulsnare shackles I intend to hamper enemy movement, cutting them down further with the gnashing jaws spell for potentially big damage. It's all solid in theory, but like I said I have no real practical experience, so this list could be absolute poop in actuality! Let me know your thoughts.