Troglodon
Lizardmatt
New Member
- Messages
- 611
- Likes Received
- 13
- Trophy Points
- 0
Just another thought on poison cohorts.
Cohorts with poison cost the same as skirmishing skinks.
If you're plan is to move up, shoot, and stand and fire, then poison might make sense.
While the skirmishers have more effective range (march and shoot), few things are going to cross the 18" threat range of the cohort without them getting a volley off.
After watching how my skinks are working, I'm finding that I get 1 volley off on a decent target (ideally high toughness, poor armor), stand and fire, then die in combat. A unit of 12 will throw out 12 poison shots, another 12 on the stand and fire, and more often than not, another 8 to 12 poison attacks.
36 point shots/attacks is good for ~6 auto wounds from poison, and a handful of S3 hits.
94 points for 12 skinks with musician to rally/swift reform has been pretty solid.
-Matt
Cohorts with poison cost the same as skirmishing skinks.
If you're plan is to move up, shoot, and stand and fire, then poison might make sense.
While the skirmishers have more effective range (march and shoot), few things are going to cross the 18" threat range of the cohort without them getting a volley off.
After watching how my skinks are working, I'm finding that I get 1 volley off on a decent target (ideally high toughness, poor armor), stand and fire, then die in combat. A unit of 12 will throw out 12 poison shots, another 12 on the stand and fire, and more often than not, another 8 to 12 poison attacks.
36 point shots/attacks is good for ~6 auto wounds from poison, and a handful of S3 hits.
94 points for 12 skinks with musician to rally/swift reform has been pretty solid.
-Matt