Slann
Scalenex
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So I'm going to play a big campaign game. We have a lot of tiny armies running around the map skirmishing but my main opponent (Warriors of Chaos) and I both agree that we prefer large games so we are working on agreeing to combine everything into a big battle.
Somewhere between 4000 and 6000 points. We haven't finalized the points size yet.
What would you guys bring?
This player has the following tendencies in our games of 500-2500 points.
1) He prefers Mark of Tzeentch for characters and Chaos shrines, he has a lot of Ward Save 3+ characters running around that rerolls 1
2) He favours lots of cavalry. Marauder horsemen, chariots (both kinds), and of course Skullcrushers of Khorne in nearly every list. Not sure if he has regular Chaos Knights.
3) He keeps his infantry fairly lean. I believe he has a mild preference for Mark of Slaanesh infantry.
4) He doesn't rely on Hellcannons but he has them and I'm SURE they'll be here for our big battle.
I'm thinking two Slann, one with Metal and one with High Magic. Maybe Metal and Shadow so I can move my kitted characters against the things they counter Two Temple Guard bunkers, one with the Razor Standard and the other with, I don't know, Gleaming Pennant, Eternal Flame, War? I'm thinking three or four Skink priests to caddy magic items and aim direct damage spells.
I plan to go relatively light on Skinks. He's too skilled to redirect much and my shooting won't penetrate his armor. Basically one Skirmisher unit per Skink Priest and a Chameleon Skink unit or two just in case I want to run interference (and having Scouts gives me a chance under campaign rules to alter the terrain set up before play!). Plan to fill most of the Core with Saurus Warriors, a mix of sword and board and spears (because my model collection is about half and half there).
I'm thinking two units of 7 Kroxigor because I have a LOT of Kroxigor and haven't used them much. I figure S7 hits will let me get some consistent wounds on his very tough things. Six Kroxigor maximizes attacks on a reasonable frontage and the seventh is to absorb hits so I don't lose attacks too fast.
I'm thinking two Oldbloods. One on foot with the Blade of Realities since every game I played against this opponent seems to involve one or two characters with crazy saving throws that b-line for my main block. The other on a Cold One or Carnosaur with the Other Trickster's Shard. Maybe a few cheap Scar Veterans cowboys with Great Weapons
I'm not convinced a Skink chief will hit hard enough to affect Chaos so I'm thinking no Ripper chief. I am considering a Stegadon BSB for the 18 range but then that's one fewer magical standard.
I have around 12,000 points of Lizardmen so I can field about anything in any quasi-reasonable quantity, except Batiladons and Carnosaurs (which I have one each of) and flyers (which I have five of). Special characters are not allowed. This is guy is a more skilled player than me, so I am open to unleashing the cheese if possible though not too much cheese because as a human being is very nice and personable and I want to keep playing with him when the campaign is over.
I'm open to any and all suggestions.
Somewhere between 4000 and 6000 points. We haven't finalized the points size yet.
What would you guys bring?
This player has the following tendencies in our games of 500-2500 points.
1) He prefers Mark of Tzeentch for characters and Chaos shrines, he has a lot of Ward Save 3+ characters running around that rerolls 1
2) He favours lots of cavalry. Marauder horsemen, chariots (both kinds), and of course Skullcrushers of Khorne in nearly every list. Not sure if he has regular Chaos Knights.
3) He keeps his infantry fairly lean. I believe he has a mild preference for Mark of Slaanesh infantry.
4) He doesn't rely on Hellcannons but he has them and I'm SURE they'll be here for our big battle.
I'm thinking two Slann, one with Metal and one with High Magic. Maybe Metal and Shadow so I can move my kitted characters against the things they counter Two Temple Guard bunkers, one with the Razor Standard and the other with, I don't know, Gleaming Pennant, Eternal Flame, War? I'm thinking three or four Skink priests to caddy magic items and aim direct damage spells.
I plan to go relatively light on Skinks. He's too skilled to redirect much and my shooting won't penetrate his armor. Basically one Skirmisher unit per Skink Priest and a Chameleon Skink unit or two just in case I want to run interference (and having Scouts gives me a chance under campaign rules to alter the terrain set up before play!). Plan to fill most of the Core with Saurus Warriors, a mix of sword and board and spears (because my model collection is about half and half there).
I'm thinking two units of 7 Kroxigor because I have a LOT of Kroxigor and haven't used them much. I figure S7 hits will let me get some consistent wounds on his very tough things. Six Kroxigor maximizes attacks on a reasonable frontage and the seventh is to absorb hits so I don't lose attacks too fast.
I'm thinking two Oldbloods. One on foot with the Blade of Realities since every game I played against this opponent seems to involve one or two characters with crazy saving throws that b-line for my main block. The other on a Cold One or Carnosaur with the Other Trickster's Shard. Maybe a few cheap Scar Veterans cowboys with Great Weapons
I'm not convinced a Skink chief will hit hard enough to affect Chaos so I'm thinking no Ripper chief. I am considering a Stegadon BSB for the 18 range but then that's one fewer magical standard.
I have around 12,000 points of Lizardmen so I can field about anything in any quasi-reasonable quantity, except Batiladons and Carnosaurs (which I have one each of) and flyers (which I have five of). Special characters are not allowed. This is guy is a more skilled player than me, so I am open to unleashing the cheese if possible though not too much cheese because as a human being is very nice and personable and I want to keep playing with him when the campaign is over.
I'm open to any and all suggestions.