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8th Ed. Phoenix Guard - who thought they were a good idea?

Ripperdactyl

Karnus

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So I had a game against a high elf opponent last month and I would have won (Battlelines, settled on a draw as there was no clear winner points wise) but I couldn’t scratch his block of Phoenix Guard with BSB and wizard in it.

4+ Ward save (upgraded to 3+) for the unit, halberds that always strike first, and some other special crap. Standard OP high elf stuff :p

I thought maybe the blade of realities, maybe dwellers? I’m at a loss as to what to do about them.
 
Dwellers bypasses all saves, so a 2+ ward save will do nothing to protect him. Elves don't like Dwellers!

It does rely on taking life, it’s not guaranteed. But I did forget it doesn’t allow ward saves of any kind.

High magic has a spell that lets you destroy items. (Arcane Unforging) :cool:
IRC it doesn't count as a magical attack. (no damage)
(Lizardmen can also choose high magic)

Ps.
http://www.lustria-online.com/threads/high-elf-tactica-detailed.11483/

I’ll have a play with arcane unforging but I didn’t think the destroying magical items effect happened unless a wound was inflicted? And I had no idea it effected magic standards?
 
It does rely on taking life, it’s not guaranteed. But I did forget it doesn’t allow ward saves of any kind.
Agreed. It is definitely not a guaranteed tactic, although if it works it will be devastating to the unit.

You could also use a defensively tooled up Oldblood cowboy (1+ armour, 4+ Ward, crown of command) to tie up the unit for the entire game. Even with their halberds, the Phoenix Guard are only striking at S4. They are highly unlikely to be able to get through the Oldblood's defenses. Then use your remaining forces to take care of his army.

I’ll have a play with arcane unforging but I didn’t think the destroying magical items effect happened unless a wound was inflicted? And I had no idea it effected magic standards?
Looking at the spell, it in no way stipulates that a wound must be caused in order to trigger the magic item destroying effect of the spell.
 
Looking at the spell, it in no way stipulates that a wound must be caused in order to trigger the magic item destroying effect of the spell.

You are 100% right. I have been reading it as “after a wound has been inflicted” which is clearly wrong on my part. I have been using the spell wrong!

That’s still a 3+ Ward save in most scenarios though :(

I’m leaning towards tooling up an old blood to tie them up but he will scoop up the best items leaving not much for the scar vets - it also means I can’t tool up my Slann the way I would want at 2500 points. Tricky.
 
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Clearly the Developers personal favorite army. :meh:
 
Agreed. It is definitely not a guaranteed tactic, although if it works it will be devastating to the unit.

You could also use a defensively tooled up Oldblood cowboy (1+ armour, 4+ Ward, crown of command) to tie up the unit for the entire game. Even with their halberds, the Phoenix Guard are only striking at S4. They are highly unlikely to be able to get through the Oldblood's defenses. Then use your remaining forces to take care of his army.


Looking at the spell, it in no way stipulates that a wound must be caused in order to trigger the magic item destroying effect of the spell.
And then put every damn heavy hitter you have into flanks/rear
 
I find that often the best solution to uber-death stars are simply holding them in place. Not all armies can pull this off, but 2 of my 3 armies are definitely up to the task.
 
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