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AoS Phoenix Guard allies

Skink

Satoabe

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One of the few weaknesses of our space lizards is our lack of a legitimate anvil unit. Now that Cities of Sigmar are ally choices has anyone played around with adding Phoenix Guard into a list to provide this?

I am thinking 20 PGs could really be hard to move as the rest of our units dish out the pain. Thoughts?

Allegiance: Seraphon
- Constellation: Fangs of Sotek
- Mortal Realm: Ghur
- Grand Strategy: Vendetta
- Triumphs:
LEADERS
Lord Kroak (430) in Battle Regiment
- General
- Spell: Stellar Tempest
Skink Starpriest (130) in Battle Regiment
- Artefact: Amulet of Destiny
- Spell: Hand of Glory
Skink Starpriest (130) in Battle Regiment
- Spell: Hand of Glory
UNITS
20 x Skinks (150) in Battle Regiment
- Boltspitters Celestite Daggers & Star Bucklers
20 x Skinks (150) in Battle Regiment
- Boltspitters Celestite Daggers & Star Bucklers
5 x Saurus Knights (110) in Battle Regiment
- Lances
5 x Saurus Guard (115) in Battle Regiment
1 x Salamander Hunting Pack (120) in Battle Regiment
20 x Phoenix Guard (350)
- Allies
BEHEMOTHS
Bastiladon with Solar Engine (235) in Battle Regiment
ENDLESS SPELLS & INVOCATIONS
The Burning Head (20)
Emerald Lifeswarm (60)
CORE BATTALIONS
Battle Regiment
TOTAL: 2000/2000 WOUNDS: 122
LEADERS: 3/6 BATTLELINES: 4 (3+) BEHEMOTHS: 1/4 ARTILLERY: 1/4
ARTEFACTS: 1/1 ENDLESS SPELLS & INVOCATIONS: 2/3 ALLIES: 350/400
REINFORCED UNITS: 3/4
 
Hey man, I think you're spot on in your general assessment of phoenix guard. I haven't personally used them as i've never dabbled too much in allies, but i think it can definitely work. It's a little expensive so you'll want to make sure the rest of your army is making up for the lost output.

Personally i'd look to dropping the knights and finding a way to get a priest in there. Bumping one of your 20 blocks to 30 is pretty necessary IMO. I also think with Kroak, you really get a lot of use out of an astrolith. I think you could drop a starpriest, the burning head and a unit of knights for your astrolith and priest. Could even put the burning head back in if you wanted (think it just fits) or run leaner for the +1 wound triumph bid. Then i'd just run 30/10/ skinks instead of double 20's. One of your units is always going to end up being a screen and one is always going to end up being more of a damage dealer and that way you have just made each of the units better at that specific roll.
 
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