Jungle Swarm
BaronGreenback
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Edit : posted this in army lists by mistake. Don't know how to move it!
Hi,
I'm thinking about using Oxyotl and was wondering if anyone had any tactics.
You can scout but not within 12". Great, you are out of range. You can move 6 inches but will still be at long range presumably as 12.1 plus 6 is 6.1 so long range. Is this correct or do you scout to 12 inches and so start in range and can walk to 6' to get to short range?
I read it as the former, so you start out of range, walk forward to get in range, that's -1 for moving -1 for range -1 for multiple so we are on 4s with bs6. Not so great for 3 st3 shots for 120 points.
However, presumably turn 2 is killer, your target cannot charge as you are rear or flank, so the most they can do is turn to face and walk up, or walk away. If they are still within 12 " on your second turn you now have master predator for not moving, and either the single -1 for multiple or -2 from long range if they don't approach. So it's hitting on 2s or 3s with auto wound on 5&6. However, it's still only three shots...and they have AS and WS...
At this point you are going to be charged, and can't stand and shoot if they moved up on their turn... Your toast.
On the plus side, you have wasted two of their turns and potentially wounded them...
Is it better to run him in a unit of chameleons, thus benefiting from skirmishes, to allow March and shoot?.
Scout within 12 then March to 5.5" for short range shots? Presumably your after beasts, lone wizards and war machines. Anything without armour?
Would be good to hear people thoughts on how to run this guy?
Hi,
I'm thinking about using Oxyotl and was wondering if anyone had any tactics.
You can scout but not within 12". Great, you are out of range. You can move 6 inches but will still be at long range presumably as 12.1 plus 6 is 6.1 so long range. Is this correct or do you scout to 12 inches and so start in range and can walk to 6' to get to short range?
I read it as the former, so you start out of range, walk forward to get in range, that's -1 for moving -1 for range -1 for multiple so we are on 4s with bs6. Not so great for 3 st3 shots for 120 points.
However, presumably turn 2 is killer, your target cannot charge as you are rear or flank, so the most they can do is turn to face and walk up, or walk away. If they are still within 12 " on your second turn you now have master predator for not moving, and either the single -1 for multiple or -2 from long range if they don't approach. So it's hitting on 2s or 3s with auto wound on 5&6. However, it's still only three shots...and they have AS and WS...
At this point you are going to be charged, and can't stand and shoot if they moved up on their turn... Your toast.
On the plus side, you have wasted two of their turns and potentially wounded them...
Is it better to run him in a unit of chameleons, thus benefiting from skirmishes, to allow March and shoot?.
Scout within 12 then March to 5.5" for short range shots? Presumably your after beasts, lone wizards and war machines. Anything without armour?
Would be good to hear people thoughts on how to run this guy?