Razordon
PabloTho
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Hey everyone. I'm working on a 2k Koatl's Claw list that I want to bring to a tournament. My local meta is quite spicy so I'm not necessarily gunning for a 1st place finish (otherwise I'd bring FoS), but I want to get as much out of my Saurus as I can using the models I have.
Here's my first draft:
Leaders:
Scar Vet on Carno (210)
General
Command trait: Mighty War Leader
Artifact: Eviscerating Blade
Oldblood on Carno (230)
Artifact: Dimensional Blade
Skink Starpriest (120)
Artifact: Stegadon Helm
Spell: Hand of Glory
Lord Kroak (320)
Spell: Stellar Tempest
Battleline:
5 Saurus Guard (100)
10 Saurus Knights (200)
5 Saurus Knights (100)
5 Saurus Knights (100)
10 Saurus Warriors (90)
10 Saurus Warriors (90)
10 Saurus Warriors (90)
Battalions:
Firelance Temple-Host (160)
Sunclaw Temple-Host (140)
Endless Spells:
Bound Balewind Vortex (50)
This all amounts to 2000 points exactly.
I guess the list is built around 4 key threats. The two Carnos speak for themselves. The Oldblood in particular will slap whatever he touches with -2 rend on his spear and Jaws. The Scar Vet is less reliable but might spike high with his warspear to vomit mortal wounds on something.
The block of 10 Knights is a bit of a blender, but ultimately relies on the Starpriest for mortal wounds on 6s to wound and the command abilities of the two Carnos to start doing major work.
This is Kroak's main purpose - while he's a background threat in his own right, sitting on the vortex and casting Comets + Deliverance whenever it's possible, he's also a CP battery who will hopefully enable my Carnos to deal out their commands as often as possible.
I haven't played with the list yet, but have played with a variation that swapped Kroak and the BWV for a Starseer and two Sallies. The Starseer is awesome for turn 1 charges and his spell is great too, but I thought I might get more utility out of Kroak.
That said, Kroak isn't quite at peak capacity without an Astrolith, so maybe I'm wrong?
The Warriors are mostly a screening / backline objective control unit, and fill out the Sunclaw battalion which is mainly just to enable more rend on the Oldblood. Again - maybe an egregious expense just to make the Oldblood a bit more killy, but the list is otherwise lacking rend so I thought it could be useful.
With all this in mind, what changes do you'll think I should make? Most suggestions I've gotten so far are to drop the Sunclaw and fill out the Firelance with more Knights, but I don't have any more models to use.
I do, however, have a lot of pretty much everything else in the Seraphon roster, so I can probably make any other tweaks you might think of.
Thanks!
Here's my first draft:
Leaders:
Scar Vet on Carno (210)
General
Command trait: Mighty War Leader
Artifact: Eviscerating Blade
Oldblood on Carno (230)
Artifact: Dimensional Blade
Skink Starpriest (120)
Artifact: Stegadon Helm
Spell: Hand of Glory
Lord Kroak (320)
Spell: Stellar Tempest
Battleline:
5 Saurus Guard (100)
10 Saurus Knights (200)
5 Saurus Knights (100)
5 Saurus Knights (100)
10 Saurus Warriors (90)
10 Saurus Warriors (90)
10 Saurus Warriors (90)
Battalions:
Firelance Temple-Host (160)
Sunclaw Temple-Host (140)
Endless Spells:
Bound Balewind Vortex (50)
This all amounts to 2000 points exactly.
I guess the list is built around 4 key threats. The two Carnos speak for themselves. The Oldblood in particular will slap whatever he touches with -2 rend on his spear and Jaws. The Scar Vet is less reliable but might spike high with his warspear to vomit mortal wounds on something.
The block of 10 Knights is a bit of a blender, but ultimately relies on the Starpriest for mortal wounds on 6s to wound and the command abilities of the two Carnos to start doing major work.
This is Kroak's main purpose - while he's a background threat in his own right, sitting on the vortex and casting Comets + Deliverance whenever it's possible, he's also a CP battery who will hopefully enable my Carnos to deal out their commands as often as possible.
I haven't played with the list yet, but have played with a variation that swapped Kroak and the BWV for a Starseer and two Sallies. The Starseer is awesome for turn 1 charges and his spell is great too, but I thought I might get more utility out of Kroak.
That said, Kroak isn't quite at peak capacity without an Astrolith, so maybe I'm wrong?
The Warriors are mostly a screening / backline objective control unit, and fill out the Sunclaw battalion which is mainly just to enable more rend on the Oldblood. Again - maybe an egregious expense just to make the Oldblood a bit more killy, but the list is otherwise lacking rend so I thought it could be useful.
With all this in mind, what changes do you'll think I should make? Most suggestions I've gotten so far are to drop the Sunclaw and fill out the Firelance with more Knights, but I don't have any more models to use.
I do, however, have a lot of pretty much everything else in the Seraphon roster, so I can probably make any other tweaks you might think of.
Thanks!