And how many points do any of your think a lvl 4 Skink priest is going to cost? No Mages that powerful are cheap, which brings me back to my original point. It doesn't make much sense to have a powerful Mage character that's not a Slann (barring special characters).
I'd rather see us get some kind of assassin/sniper thing, or perhaps a flexible character that we can customize in to that. Perhaps something with special rules that makes your Skinks all the more lethal in general, kinda like Tenehuan. Say, increasing your poisoned weapons with a re-roll to wound, or letting Skinks have poisoned attacks for close combat. Something to help represent that Skinks don't tend to wage war in the convention way.
After playing a couple games yesterday, I can definetly say we need to see an increase in Init ratings for Saurus. Temple Guard and cavalry less so, but it'd still be good to have them both go up to 3, while the regular warriors go to 2.