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8th Ed. oldblood in saurus unit conflict

Skink

Trexler

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so if i put an oldblood in a unit of saurus warriors full command do i have to remove the spawn leader
 
Nope :) , they share the front rank with rest of the command group. :smug:
 
thank you for answering my question
one more, is it normal to keep the spawn learder in the unit with an oldblood in it
 
The spawn leader can be used to take on challenges that you don't want your Old Blood to fight.
 
AAAANNNDD you get an extra attack from him. :)
 
Necromancy Black said:
The spawn leader can be used to take on challenges that you don't want your Old Blood to fight.

To elaborate, there are two opposite extremes this would apply. If you are being challenged by something puny like a Night Goblin champion, then you'd usually want to meet the challenge with a unit champion to make sure your Oldblood's mighty killing power doesn't go to waste letting you kill many rank and file instead of one Goblin champion.

If you are being challenged by something that can easily beat your Oldblood, you probably want to meet the challenge with a unit champion, so your Oldblood can live another turn and wrack up CR killing rank and file this turn.
 
Scalenex said:
If you are being challenged by something that can easily beat your Oldblood, you probably want to meet the challenge with a unit champion, so your Oldblood can live another turn and wrack up CR killing rank and file this turn.
Where's your patriotism? The mighty Oldblood isn't easily beaten by anything! MWAHAHAHA!
My gimped Oldblood (Heavy Armour of 5++, potion of speed, halberd) survived 2 rounds of Runefang and killed the weilder and only suffered one wound. If I had have kitted him out then the poor Empire General would have been in a world of muscled Saurus-wrought pain!
 
Rune Fang Empire character is not that scary. I'm thinking Vampire Lords with ASF and Red Fury, 4+ Wards hitting at S7 or 8.
 
I just think that empire characters are cheap enough, let alone something that wounds automatically and negates armour and only costs 70 or 75 points. Ridiculous!

However, psycho vamp lords are mor scary. would pretty much have to challenge him out with a pleb and REALLY hope for lots of combat res!!
 
NexS1 said:
I just think that empire characters are cheap enough, let alone something that wounds automatically and negates armour and only costs 70 or 75 points. Ridiculous!

However, psycho vamp lords are mor scary. would pretty much have to challenge him out with a pleb and REALLY hope for lots of combat res!!


I believe those empire characters that can carry runefangs are minimum 100 pts plus the 85 for the rune fang.
 
Yep, quite cheap! and they make their unit cold blooded :(
Skill poachers!
 
NexS1 said:
Scalenex said:
If you are being challenged by something that can easily beat your Oldblood, you probably want to meet the challenge with a unit champion, so your Oldblood can live another turn and wrack up CR killing rank and file this turn.
Where's your patriotism? The mighty Oldblood isn't easily beaten by anything! MWAHAHAHA!
My gimped Oldblood (Heavy Armour of 5++, potion of speed, halberd) survived 2 rounds of Runefang and killed the weilder and only suffered one wound. If I had have kitted him out then the poor Empire General would have been in a world of muscled Saurus-wrought pain!

There are plenty of things that can rip open an old blood, chaos lords, daemon princes, blender vampire lords, anything with KB, even a tooled up high/dark elf CC lord could potentially rough him up with the amount of rerolls they will be packing given that they will strike first.

Old bloods are tough no doubt, but you a nt afford to be stupid with them.
 
Oh, it seems that my comment wasn't taken in the lighthearted manner it was intended!
 
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