Mines taking cold one, blade of realities and mask of EEE!. Also it's worth noting that the enchanted shield costs 1 less point than an oldblood's normal shield if you can spare 5 pts of you magic which i can't so i pay extra for armour and shield.
Not true. We still have to pay the inflated price for Enchanted Shield, as it's listed in our armoury. Everyone else gets it cheap, we get it for three times the price. I hate the new FAQ...
Also, as someone else already pointed out, Blade of Realities is pretty pointless if they're in range of the BSB (which is highly likely, given that it will be a lord or hero). It's a boatload of points for an ability which has a depressingly low probability of working.
I think I'm going to try an Oldblood on foot, and try to capitalize on the HW&S parry save stacking with one of the 4+ ward items. If I have the points, he'll get the firefly venom for wounding ghostly enemies.
Meh. I think the parry save thing is nice, but it's not something you should rely on. A 3+ ward in combat (thats what it would be if you take Armour of Destiny) is good and all, but I'd prefer to hit harder. Also, while the venom is nice, actually giving a nasty magical sword is a better idea. Poison is something our dirt-cheap Skinks do already, what you want on a lord or hero is for him to hit like a freight train in combat.
I've been toying with this guy to attach to my Temple Guard (as I suspect they will get a lot of nasty units slammed into them, in an attempt to get at the Slann).
Old Blood w/Giant Blade, Armour of Fortune, shield, Potion of Speed
I'm taking Lore of Light on my Slann (the buffs make our infantry insanely good in combat, as it solves our Initiative issue, which is the only thing that balances Saurus really), so he should be I10 when I need him to be. Potion of Speed is just insurance in case my spells get cock-blocked. Strength 8 means I couldn't care less about your shiny armour, and when you hit me back I have 1+ armour and 5+ ward.