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8th Ed. Old World revamp

I'm surprised at the hate of the Horde Rule. I like the rule, and the theme behind it (the large unit wrapping around the smaller unit by attacking on flanks...game friendly mechanic to represent). The only change to the Horde Rule is that I would make it not applicable in the first round of combat between the 2 units.

Steadfast was the single best rule added in 8th Ed. I just wish it had a few additional ways to negate steadfast (such as a full front rank of cavalry in the flank AND being attacked on more than 1 flank/rear regardless of that unit's type)

But while we are listing out top 3 things that need to be implemented differently (listing only game mechanics, not unit/army balance, CONTINUED SUPPORT FROM GAMES-WORKSHOP, etc.):

1) Cannons Scatter the initial target location (D6 minus BS inches....or something equivalent).
2) Game-defining magic spells should be limited to only high level mages and be more dangerous for them to cast (Mages can only have spells numbered within their lore up to their mage level plus 2....Miscast Table factors in how many magic dice were used to cast the spell, D6 plus number of dice rolled, with worse outcomes higher on the chart).
3) Victory points earned for killing half of a unit and half of a model (single worst rule removed from previous Edition).

These are just the tip of the iceberg. The game is in need of an overhaul so that the game has half the rules it ended up with.

Where is the rule that says the horde can wrap around a smaller unit? Don’t see that in the BRB...
 
I didn't say that they get a wrap around :confused:

I would also like to add to my list - make named characters worth taking or at least make the stat line and rules match the fluff. so many of our heroes have awesome backstories yet only have 2 wounds or do piddly damage or are so over costed they aren't worth taking.

Ah, sorry that was someone else.

I’m with you on the named characters. The only one I think IS worth it is Tetto.
 
Where does it say in the BRB that a horde wraps around a smaller unit in combat? I checked but can't see anything on this, only that they can have an additional rank of supporting attacks (meaning two ranks total).
It doesn't. Sorry for the confusion. A couple of editions ago the wrap around WAS something units could do in subsequent rounds of combat to increase their attacks on the enemy(it was called "Lapping Round" in the 6th ed. and was removed in the 7th Ed.). After this was removed from the game, the 8th Ed. introduced the Horde rule as a formation that would thematically accomplish the same thing, but in a more game-friendly mechanic. Again, sorry for causing the confusion.
 
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It doesn't. Sorry for the confusion. A couple of editions ago the wrap around WAS something units could do in subsequent rounds of combat to increase their attacks on the enemy(it was called "Lapping Round" in the 6th ed. and was removed in the 7th Ed.). After this was removed from the game, the 8th Ed. introduced the Horde rule as a formation that would thematically accomplish the same thing, but in a more game-friendly mechanic. Again, sorry for causing the confusion.

No worries matey, although am a little disappointed that my vision of a saurus horde enveloping a CW unit isn't going to come true... ;)
 
To be honest, that 'lapping' mechanic actually a lot more thematic and makes more sense than the Horde Rule, as it really helps to envision the idea of a swirling melee with warriors from the different units intermingled with each other, yet it doesn't force players to build massive units just to make them competitive so much (making large units would help to achieve this, but a unit of 10 men in a single 10x1 line would be able to lap round a unit of 20 in a 5x4 square for example), but I can see how GW decided to eliminate this as it must have caused havoc with movement trays ;)

I would certainly be interested if GW decided to bring it back, as that would really make close combats fun and would hark back to the 'Pile In' mechanics of 8th 40K and AoS, which would make TOW easier for players of those games to learn.
 

They do look largely the same, but the two things that interested me were:
  • A full map of Norsca with lots of descriptions like Bretonnia and the Empire - this could just be for the purposes of Warriors if Chaos, but could it mean a fully playable Norse faction, like in Warhammer: Total War (complete with Chaos War Mammoth)?
  • The four shield symbols in that video - each seems to be the coat of arms of an Emperor of the Empire, so is TOW going to be set at some point before the other editions of Fantasy, when the Empire was even less unified than usual? Certainly there was an Age of the Three Emperors in existing lore, but four? They’d have to work to explain that in the canon...
 
It doesn't. Sorry for the confusion. A couple of editions ago the wrap around WAS something units could do in subsequent rounds of combat to increase their attacks on the enemy(it was called "Lapping Round" in the 6th ed. and was removed in the 7th Ed.). After this was removed from the game, the 8th Ed. introduced the Horde rule as a formation that would thematically accomplish the same thing, but in a more game-friendly mechanic. Again, sorry for causing the confusion.

I played Chaos Dwarfs right from their introduction. Hobgoblin backstabbers (sneaky gitz) had an automatic lap around after the first round of combat. And not just to the sides. If you had enough of them, you could lap around to the rear thus encircling the enemy unit. And with two attacks each because of twin daggers, if you survived the first round of combat they would generally win. I always went with a unit of at least 21+. Great fun.
 
I played Chaos Dwarfs right from their introduction. Hobgoblin backstabbers (sneaky gitz) had an automatic lap around after the first round of combat. And not just to the sides. If you had enough of them, you could lap around to the rear thus encircling the enemy unit. And with two attacks each because of twin daggers, if you survived the first round of combat they would generally win. I always went with a unit of at least 21+. Great fun.

Were there 6th Edition Chaos Dwarf Rules that facilitated this, or was this in their old 4th Edition book?
 
Anybody heard any more news since this was shared? I know it is more of a long term thing, but i would be interested in some more info right now.
 
Anybody heard any more news since this was shared? I know it is more of a long term thing, but i would be interested in some more info right now.
not since the kisleve sneak peek
 
The concept arts look very cool.

Reminds me much of 'the Golden compass' though:

41zfLaI6-fL._AC_SY400_.jpg


Grrr, Imrahil
 
I haven't seen any other TOW news around. Anyone got any interesting tidbits?
 
I haven't seen any other TOW news around. Anyone got any interesting tidbits?

Me neither. With how quiet it here sadly is outside of the AoS pages, i would love some more spoilers. 9th edition 40K is what GW's focus is on now, which is quite reasonable i guess.
 
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