Slann
Lizards of Renown
Herald of Creation
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I'm surprised at the hate of the Horde Rule. I like the rule, and the theme behind it (the large unit wrapping around the smaller unit by attacking on flanks...game friendly mechanic to represent). The only change to the Horde Rule is that I would make it not applicable in the first round of combat between the 2 units.
Steadfast was the single best rule added in 8th Ed. I just wish it had a few additional ways to negate steadfast (such as a full front rank of cavalry in the flank AND being attacked on more than 1 flank/rear regardless of that unit's type)
But while we are listing out top 3 things that need to be implemented differently (listing only game mechanics, not unit/army balance, CONTINUED SUPPORT FROM GAMES-WORKSHOP, etc.):
1) Cannons Scatter the initial target location (D6 minus BS inches....or something equivalent).
2) Game-defining magic spells should be limited to only high level mages and be more dangerous for them to cast (Mages can only have spells numbered within their lore up to their mage level plus 2....Miscast Table factors in how many magic dice were used to cast the spell, D6 plus number of dice rolled, with worse outcomes higher on the chart).
3) Victory points earned for killing half of a unit and half of a model (single worst rule removed from previous Edition).
These are just the tip of the iceberg. The game is in need of an overhaul so that the game has half the rules it ended up with.
Where is the rule that says the horde can wrap around a smaller unit? Don’t see that in the BRB...