Ripperdactyl
Karnus
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Was it this:
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It might have been yes
Was it this:
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To be honest, if all they did was even out all the armies so that lists like the High Elves, Dark Elves and (especially) Chaos Warriors were taken down from "demi-god" status to something a bit more realistic they could make the TOW really good. As in making it so that every win really and actually depended on whether you as a general had looked over the opposing army, worked out a basic battle strategy and worked out your troops to do it with.
Otherwise, as I think I said before, they should just do a huge online survey of the fans as to hates/likes of the rules. If they were really smart, they'd include it as part of marketing the upcoming release as it would build a huge online presence and immense word of mouth.
Doing a survey and basing the rules on that sounds like design by committee, a great way to make nobody really hate it but also nobody really like it.
It is really hard to say what will be succesfull. To be really honest, i do not see myself spending a lot of money on warhammer anymore, as i won't ever like the game as much as i used to, i think. So weirdly, it makes sense for them not designing something for me?
they should just do a huge online survey of the fans as to hates/likes of the rules
Doing a survey and basing the rules on that sounds like design by committee
I think the survey could work. If you surveyed enough players,
They could just scour the the Old Warhammer Devoted Forums and collate all the comments by people whinging about things wrong with the rules.The info is already out there.
I think the survey could work. If you surveyed enough players, you would see where unworkabilities are on the rules and you could then make a judgement call on it. I with you on not just doing "what does everyone want changed" and then willy-nilly changing everything, but I think a large enough survey would show them what they SHOULD change to make it really workable and playable for everyone.
Who knows, could be a catastrophe.![]()
I honestly believe there is no need for this.
They KNOW which rules are broken and which need changing.
Edit: what I mean is I am sure there are plenty of people at GW that have followed said devoted forums and know exactly what’s cracking.
Fun game, list the 3 top rules you'd like changed (in no particular order)...I just hope that the rules that THEY know need changing are the same ones as those that WE know need changing...
Fun game, list the 3 top rules you'd like changed (in no particular order)...
- nerf cannons so they are not as accurate
- award half victory points for units taken below half their original size
- tone down insta-kill spells (either make them do d3 wounds or allow ward saves, etc.)
Fun game, list the 3 top rules you'd like changed (in no particular order)...
- nerf cannons so they are not as accurate
- award half victory points for units taken below half their original size
- tone down insta-kill spells (either make them do d3 wounds or allow ward saves, etc.)
I'm surprised at the hate of the Horde Rule. I like the rule, and the theme behind it (the large unit wrapping around the smaller unit by attacking on flanks...game friendly mechanic to represent). The only change to the Horde Rule is that I would make it not applicable in the first round of combat between the 2 units.
Steadfast was the single best rule added in 8th Ed. I just wish it had a few additional ways to negate steadfast (such as a full front rank of cavalry in the flank AND being attacked on more than 1 flank/rear regardless of that unit's type)
But while we are listing out top 3 things that need to be implemented differently (listing only game mechanics, not unit/army balance, CONTINUED SUPPORT FROM GAMES-WORKSHOP, etc.):
1) Cannons Scatter the initial target location (D6 minus BS inches....or something equivalent).
2) Game-defining magic spells should be limited to only high level mages and be more dangerous for them to cast (Mages can only have spells numbered within their lore up to their mage level plus 2....Miscast Table factors in how many magic dice were used to cast the spell, D6 plus number of dice rolled, with worse outcomes higher on the chart).
3) Victory points earned for killing half of a unit and half of a model (single worst rule removed from previous Edition).
These are just the tip of the iceberg. The game is in need of an overhaul so that the game has half the rules it ended up with.
The problem with this is that you will have a game system without a vision, an end goal of what you want the game to look like. Game mechanics are just tools imho, I think that something like the horde rule could easily be retained (I like how it buffed infantry, why do people hate it?). A game mechanic that has been voted on could easily work in one edition, but be broken in another system. It would also be impossible to balance, could you ever change things that have been voted on or not? Even things like 8th edition cannons could work in some systems, as long as monsters are strong enough in other situations.I think the survey could work. If you surveyed enough players, you would see where unworkabilities are on the rules and you could then make a judgement call on it. I with you on not just doing "what does everyone want changed" and then willy-nilly changing everything, but I think a large enough survey would show them what they SHOULD change to make it really workable and playable for everyone.
Who knows, could be a catastrophe.![]()
The problem with this is that you will have a game system without a vision, an end goal of what you want the game to look like. Game mechanics are just tools imho, I think that something like the horde rule could easily be retained (I like how it buffed infantry, why do people hate it?). A game mechanic that has been voted on could easily work in one edition, but be broken in another system. It would also be impossible to balance, could you ever change things that have been voted on or not? Even things like 8th edition cannons could work in some systems, as long as monsters are strong enough in other situations.
I like that people are trying to come up with solutions here though, keep them coming, I just don't think that any individual change or a few individual rule changes matter if the rules do not have some over arching goal/vision.
- nerf cannon and volley gun accuracy/lethality
- allow monsters to disrupt units when charging the flank/rear
- get rid of the horde block meta that you have to adopt in 8th
Where does it say in the BRB that a horde wraps around a smaller unit in combat? I checked but can't see anything on this, only that they can have an additional rank of supporting attacks (meaning two ranks total).