Skaven Slave
Ejpok
Clan Rictus
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Hello.
I just wanted to know, if the list that I will post later has any chance of succes. We will have a tournament, and I wanted to try a diffrent style of play that most of the Lizardmen players do.
Unnamed2000 Pts - Lizardmen Army
1 Slann Mage-Priest
General; 3 Discipline; Magic Level 4; Lore of Life; Battle Standard
# Focus of Mystery
# Focused Rumination
# Becalming Cogitation
Forbidden Rod
Banner of Swiftness
Divine Plaque of Protection
1 Saurus Scar-Veteran
Light Armour; Shield
Burning Blade of Chotec
Dragonhelm
Potion of Speed
1 Skink Priest @ 135.0 Pts
Magic Level 2; Lore of Heaven
Dispel Scroll
Dragonfly of Quicksilver
10 Skink Skirmishers @ 70.0 Pts
10 Skink Skirmishers @ 70.0 Pts
10 Skink Skirmishers @ 70.0 Pts
29 Saurus Warriors
Shield; Standard; Musician
1 Champion
6 Chameleon Skinks @ 72.0 Pts
6 Chameleon Skinks @ 72.0 Pts
19 Temple Guard
Halberd; Light Armour; Shield; Standard; Musician
Huanchi's Blessed Totem
1 Revered Guardian
Light Armour; Shield
Ironcurse Icon
1 Salamander Hunting Packs
3 Skink Handlers
1 Salamander Hunting Packs
3 Skink Handlers
Models in Army: 98
Total Army Cost: 1992.0
The list have a very pricey Slann, in a relic of the past unit of Temple Guard. And a Scar veteran Hydra hunter, as a body guard. As well a skink priest just to carry the Scroll, and a unit of 30 Saurus Warriors, which I usually forfit for the skink kohort with Kroxigors, but I wanted this armylist to be iconic. I don't fill Teradons because I don't have any models, and they don't fit in the fluff of my army. The low number of chameleon skinks also refers to the army fluff (the spawning pools are destroyed) Lore of Life is a litte weak comared to shadow, death or heaven, but i feel like It was made to be on a TG slann
So, Is this armylist able to do any harm? We will play a normal Bloody warhammer game, with no restrictions in power dice (hence the forbidden rod) and there aren't any look outs vs dwellers. So I think that this might do niecly. M5 and 3d6 on the charge should grant me a fast CC so I will be safe from warmachines
I just wanted to know, if the list that I will post later has any chance of succes. We will have a tournament, and I wanted to try a diffrent style of play that most of the Lizardmen players do.
Unnamed2000 Pts - Lizardmen Army
1 Slann Mage-Priest
General; 3 Discipline; Magic Level 4; Lore of Life; Battle Standard
# Focus of Mystery
# Focused Rumination
# Becalming Cogitation
Forbidden Rod
Banner of Swiftness
Divine Plaque of Protection
1 Saurus Scar-Veteran
Light Armour; Shield
Burning Blade of Chotec
Dragonhelm
Potion of Speed
1 Skink Priest @ 135.0 Pts
Magic Level 2; Lore of Heaven
Dispel Scroll
Dragonfly of Quicksilver
10 Skink Skirmishers @ 70.0 Pts
10 Skink Skirmishers @ 70.0 Pts
10 Skink Skirmishers @ 70.0 Pts
29 Saurus Warriors
Shield; Standard; Musician
1 Champion
6 Chameleon Skinks @ 72.0 Pts
6 Chameleon Skinks @ 72.0 Pts
19 Temple Guard
Halberd; Light Armour; Shield; Standard; Musician
Huanchi's Blessed Totem
1 Revered Guardian
Light Armour; Shield
Ironcurse Icon
1 Salamander Hunting Packs
3 Skink Handlers
1 Salamander Hunting Packs
3 Skink Handlers
Models in Army: 98
Total Army Cost: 1992.0
The list have a very pricey Slann, in a relic of the past unit of Temple Guard. And a Scar veteran Hydra hunter, as a body guard. As well a skink priest just to carry the Scroll, and a unit of 30 Saurus Warriors, which I usually forfit for the skink kohort with Kroxigors, but I wanted this armylist to be iconic. I don't fill Teradons because I don't have any models, and they don't fit in the fluff of my army. The low number of chameleon skinks also refers to the army fluff (the spawning pools are destroyed) Lore of Life is a litte weak comared to shadow, death or heaven, but i feel like It was made to be on a TG slann
So, Is this armylist able to do any harm? We will play a normal Bloody warhammer game, with no restrictions in power dice (hence the forbidden rod) and there aren't any look outs vs dwellers. So I think that this might do niecly. M5 and 3d6 on the charge should grant me a fast CC so I will be safe from warmachines