Saurus
Xtapl
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Rubber meets the road time...
So I normally play my games at 2500. I just found out that the major IndyGT I plan to attend next month is only 2250.
I had to find 250 points in this list to get rid of. Bleh.
Having done that, I have two options left for how to spend 160 points. Which of these two options do you prefer? Keep in mind the army's synergy, and how adding either option affects the overall army's effectiveness...
(I really do need your help - I'm at the point now where I need to buy and assemble one or the other of these. No more speculating - it's real deal time.)
The core of the army consists of:
Slann Mage Priest
Focused Rumination, Becalming Cogitation, Higher State of Consciousness
Lore of Light
Cupped Hands of the Old Ones
Divine Plaque of Protection
Dragonbane Gem
Battle Standard Bearer
War Banner
Skink Priest
Cube of Darkness
24 Skinks/3 Kroxigor
Full Command
24 Skinks/3 Kroxigor
Full Command
24 Skinks/3 Kroxigor
Full Command
5 Terradons
6 Chameleon Skinks
Stalker
2 Salamanders
Extra Handlers
2 Salamander
Extra Handlers
These are my two options that I am considering:
#1:
10 Skink Skirmishers
Javelins and Shields
10 Skink Skirmishers
Javelins and Shields
#2:
5 Terradons
Terradon Brave
There are probably other options, of course (I suppose more chameleons are on the table, or even more Salamanders), but those are the two I'm thinking about right now. One adds 20 poisoned shots per turn and 20 wounds, plus some screening ability. The other adds a second flying unit, 10 wounds, 5s3 autohitting S4 attacks per game, and the ability to threaten fast cav and war machines early.
Anyway...what would you do?
(I'm not adding anything else in, especially not Saurus or Stegadons, so those are not options. I'm looking to add one of these things or the other to boost the structural integrity of the army. Adding other stuff doesn't really help me at this point.)
So I normally play my games at 2500. I just found out that the major IndyGT I plan to attend next month is only 2250.
I had to find 250 points in this list to get rid of. Bleh.
Having done that, I have two options left for how to spend 160 points. Which of these two options do you prefer? Keep in mind the army's synergy, and how adding either option affects the overall army's effectiveness...
(I really do need your help - I'm at the point now where I need to buy and assemble one or the other of these. No more speculating - it's real deal time.)
The core of the army consists of:
Slann Mage Priest
Focused Rumination, Becalming Cogitation, Higher State of Consciousness
Lore of Light
Cupped Hands of the Old Ones
Divine Plaque of Protection
Dragonbane Gem
Battle Standard Bearer
War Banner
Skink Priest
Cube of Darkness
24 Skinks/3 Kroxigor
Full Command
24 Skinks/3 Kroxigor
Full Command
24 Skinks/3 Kroxigor
Full Command
5 Terradons
6 Chameleon Skinks
Stalker
2 Salamanders
Extra Handlers
2 Salamander
Extra Handlers
These are my two options that I am considering:
#1:
10 Skink Skirmishers
Javelins and Shields
10 Skink Skirmishers
Javelins and Shields
#2:
5 Terradons
Terradon Brave
There are probably other options, of course (I suppose more chameleons are on the table, or even more Salamanders), but those are the two I'm thinking about right now. One adds 20 poisoned shots per turn and 20 wounds, plus some screening ability. The other adds a second flying unit, 10 wounds, 5s3 autohitting S4 attacks per game, and the ability to threaten fast cav and war machines early.
Anyway...what would you do?
(I'm not adding anything else in, especially not Saurus or Stegadons, so those are not options. I'm looking to add one of these things or the other to boost the structural integrity of the army. Adding other stuff doesn't really help me at this point.)