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AoS Oficial point system and narrative play for AoS

I'm pretty excited for narrative play! It will be interesting to see what they do with it. Will it be a simple expansion of the core rules or will there be a more D&D style element of choice as to what battles should be thought to save the kingdom?

As for competitive points...meh, I'll probably still continue with no points assuming people still play that at my local GW. I personally loved the new approach that really let me get into the hobby with worrying about not having a "complete" army"
 
Also from the FB post:
That’s right, guys. As of this summer, you’ll have your pick of 3 great ways to play Warhammer Age of Sigmar. We couldn’t be more excited, and we’re certain you’ll love it too.

We’ll have more details for you soon. For now:

Open Play is probably the most similar to the way you play now, but there are new rules on the way to give you even more freedom, including the option for huge multi-player battles.

Narrative Play is as you’d expect – recreating the great stories and epic encounters from the Age of Sigmar. To help you forge your own stories within the Mortal Realms, there are also some really cool campaign rules and tools on the way as well.

Finally, Matched Play is something we know a lot of you have been keen to see. We’ve put these rules together in association with some of the world’s biggest tournament organisers, to create a new standard for balanced competitive play.And yes, it includes points values.

Okay Internet, go nuts.

Aye! The lack of ability to balance was my biggest annoyance when I played with AoS, so if it's been handled well - and given it's been developed "in association with some of the world’s biggest tournament organisers" I'd hope it would be - then that's my main issue addressed.
 
Mmh.. Honestly I find this post a bit disappointing. Not because I don't like what they said, but because what they said is pretty much what has already been during these months.
Casual play = Open Play
Thematic play = Narrative Play
Competitive play = Matched Play

I mean, they said "Big News", but all I see is a very very very generic info regarding the creation of a new comp this summer...

By the way, I hope the Matched kind of play won't cannibalize the other two: if there is a thing of AoS I really love, it is its general relaxed atmosphere. The typical atmosphere I don't see in any kind of "competitive" game. :/

P.S. With "this post" I mean GW's Facebook post!
 
However, the Matched Play (hope they won't do a bad job) will put an end to the plethora of comp systems that actually are around.

It could be a good thing, especially if it gives more life to tournaments, which lament the lack of points rules.
 
Wonder if GW has gotten better at balancing their armies, since last time they put out a system which was point based :p
In any case, I reckon these three options could be pretty decent; it won't hurt having more option for a game. The second option sounds interesting to me, as well :)
 
You are right, but I will miss the chance to choice what comp to use from time to time! :)
In any case, it's really nice to see GW trying to listen and satisfy its community: now we just have to wait and test these 3 modalities...
I hope they will also in the near future revise the 4 page Rules and add what has been fixed with the FAQ. I don't believe having 5 pages instead of 4 would be a terrible thing :P
 
I am really looking forward to the narrative play! Reportedly there will be a general/character building mechanic. I am hoping they come out with a warscroll template! Now all of those cool models that were outdated, or that you sculpted/converted could become your own named character! Very exciting!
 
I am really looking forward to the narrative play! Reportedly there will be a general/character building mechanic. I am hoping they come out with a warscroll template! Now all of those cool models that were outdated, or that you sculpted/converted could become your own named character! Very exciting!

That would be amazing! I would love the chance to actually bring my own fluff into a game and have it actually be a part of it :D
 
Still too early to tell, but supposed inside info for the narrative is you choose a realm, build your own town/settlement/province/country and Your General. Who knows if that will be the case but I hope so! So kind of a mordheim style, just with an AOS update.
 
I highly doubt matched play is anything you would see as points from previous editions. If anything the player will receive a point score for GW events and such. Then you can "match up" with players in your area at similar points. But seeing 5 points for a skink or .5 pool points for a unit of Saurus is not going to happen from GW.

AOS already struck this mold and I highly doubt they'll go against everything they've said on facebook, in the FAQ's, from GW headless voices from beyond about how AOS is not meant to be played as a competitive game. They just won't, and if you're betting on points you'll be really sour when what you get is not what you're hoping for. Their facebook posts have pointed people to these comps already, they wouldn't have done that if they'd planned points. GW plans this all out months in advance. Summer releases were determined before Christmas. Companies that are publicly traded like this don't make snap decisions. This is all well planned out in advance to sell the most models, so they won't do a 180 on this points thing.

Besides, points were only an illusion of balance before. GW never got it right. Current AOS comps don't get it right. 9th Age, for all the work they've done and a pretty nice product they've created, hasn't gotten it right. Why would you even want GW to come out with something? It would be the same min/max of before, shoehorned into certain units, with super powerful nets lists that rule them all, and flavor of the month being the best choice for most power and best points value.
If you like points, pick one of the dozen comps. If people can't decide, play different ones. Or play no comp and see AOS for what it is. If you're afraid of 10 Nagash hitting the table, put down such an army that the heroes of old would sing songs about. That's what AOS is, that's what it's about. If you don't like that, play KOW, 9th age, 8th, 8.5, or anything else you want because those are all great games too. Each fills a niche in this hobby, AOS is the unbound non-competitive niche.

More than anything, don't hope for points and come June/July rage quit and burn your army when they don't come about. Because I'll take your army instead. :)
 
Why would you even want GW to come out with something?
On balance I would rather they did not.


Besides, points were only an illusion of balance before. GW never got it right.
Because of this. The community of gamers who buy their products would be far better served by a system they generated themselves.

There is an inherent conflict of interest if the firm that makes and sells the models also assigns numerical values that try to describe the fighting 'value' of the model within the rules.
 
More than anything, don't hope for points and come June/July rage quit and burn your army when they don't come about. Because I'll take your army instead...

If postage is too dear to get your models to Raptor I will give them a home...in case I am closer...
:rolleyes:
 
Besides, points were only an illusion of balance before. GW never got it right. Current AOS comps don't get it right. 9th Age, for all the work they've done and a pretty nice product they've created, hasn't gotten it right. Why would you even want GW to come out with something? It would be the same min/max of before, shoehorned into certain units, with super powerful nets lists that rule them all, and flavor of the month being the best choice for most power and best points value.
If you like points, pick one of the dozen comps. If people can't decide, play different ones. Or play no comp and see AOS for what it is. If you're afraid of 10 Nagash hitting the table, put down such an army that the heroes of old would sing songs about. That's what AOS is, that's what it's about. If you don't like that, play KOW, 9th age, 8th, 8.5, or anything else you want because those are all great games too. Each fills a niche in this hobby, AOS is the unbound non-competitive niche.

I certainly agree with the sentiment, but actually it's harder to see tournaments with KOW, 9th or 8th. GW game stores will be AoS oriented, and tournaments without points are hard to do.
So, I welcome an official point system... even if probably I won't use it in my meta. ;)
 
Although I don't play AoS, I'm curious to see how the new AoS points system will affect the "open play" system. How many AoS players will insist on using the point system once GW makes it official?

I still can't believe that GW caved under the pressure.
 
I wouldn't say caved under pressure, I think that they have reached that golden spot between pleasing the board and pleasing the customers. Listening to the customers, damage is done for some people, but others who were on the fence but kept pushing through and making it work for competitive play have had their say and have gotten a chance to work with GW on this. They won't please everyone, but at least they're showing that they are trying to meet poeple half way.
Which gets people talking, which boosts sales.
 
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I'm quite curious to see what kind of system they will come up with. Others have found the just straight up point values don't work with AoS' synergy system. Maybe there will be some kind of "point modifiers" That will increase the cost of certain units if a synergy unit is in play.
 
How many AoS players will insist on using the point system once GW makes it official?

Probably a lot.
Surprisingly, many people prefer to play an unbalanced, official system, rather than a more balanced, unofficial one.
 
Probably a lot.
Surprisingly, many people prefer to play an unbalanced, official system, rather than a more balanced, unofficial one.

I'm one of those people :) At my Local GW all our games seem balanced just fine. After the community had some time with it people stopped being silly with the big stuff and started to bring real army's. After that it all worked out just fine. All the people who would bring 50 nagash models "because they could" quickly found people stopped playing against them.

Edit: Just realised I miss read you post XD I see what you mean, but I'm sure people will complain anyway :)
 
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