Ripperdactyl
Dreadgrass
Member
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Hey all,
Okay, I'm hoping to attend a few tourneys in the local area and they're judged by the usual Australian panel, so I've got to watch my balance, I think I've got the list about where I need it but I'd really appreciate some feedback from those of you with a bit more experiene with the scaly soldiers of Lustria than me.
CHARACTERS
- Slann
Focus of Mystery, Focused Rumination
BSB w/ Warbanner
Cupped hands, 2 x Power stones
- Skink Priest (lvl. 2)
Cloak of Feathers, Diadem of Power
CORE
- 18 x Saurus w/ standard, musician
- 18 x Saurus w/ standard, musician
- 10 x Skink cohort
- 10 x Skink Cohort
- 10 x Skink Skirmishers
- 10 x Skink Skirmishers
- 10 x Skink Skirmishers
SPECIAL
- Stegadon
- Stegadon
- 5 x Terradons
- 16 x Temple Guard w/ standard
Totem of Prophecy
RARE
- Salamander w/ extra handler
- Salamander w/ extra handler
points: 2500 (exact!)
PD: 8 (without losing any for Diadem)
DD: 5 (without adding any for diadem)
So, the plan is (fairly obviously) for the Saurus and temple guard to anchor, the stegs to hammer, the cohorts to redirect, the skirmishers/ Sallies/ skink Priest/ Terradons to harrass.
My slann generally runs death for the 2 x magic missiles, Drain life, and the ability to make the TG cause Terror!
Okay, I'm hoping to attend a few tourneys in the local area and they're judged by the usual Australian panel, so I've got to watch my balance, I think I've got the list about where I need it but I'd really appreciate some feedback from those of you with a bit more experiene with the scaly soldiers of Lustria than me.
CHARACTERS
- Slann
Focus of Mystery, Focused Rumination
BSB w/ Warbanner
Cupped hands, 2 x Power stones
- Skink Priest (lvl. 2)
Cloak of Feathers, Diadem of Power
CORE
- 18 x Saurus w/ standard, musician
- 18 x Saurus w/ standard, musician
- 10 x Skink cohort
- 10 x Skink Cohort
- 10 x Skink Skirmishers
- 10 x Skink Skirmishers
- 10 x Skink Skirmishers
SPECIAL
- Stegadon
- Stegadon
- 5 x Terradons
- 16 x Temple Guard w/ standard
Totem of Prophecy
RARE
- Salamander w/ extra handler
- Salamander w/ extra handler
points: 2500 (exact!)
PD: 8 (without losing any for Diadem)
DD: 5 (without adding any for diadem)
So, the plan is (fairly obviously) for the Saurus and temple guard to anchor, the stegs to hammer, the cohorts to redirect, the skirmishers/ Sallies/ skink Priest/ Terradons to harrass.
My slann generally runs death for the 2 x magic missiles, Drain life, and the ability to make the TG cause Terror!