Hello, my scaly comrades!
As said in the subject, i am relatively new to WHF, after a break of nearly 6 months, i will play my against a friend, who will bring skaven to the table. We will play 1000P.
Since i guess, he will try to get help wherever he get's, i wanted to do the same. First i want to show you my list, secondly i wanted to illustrate my thoughts:
General: Tetto Eko
Core: 20 Warriors with Handweapon/Shield and full command
2* 10 skirmishers with javelins
Special: 16 Temple Guard with full command
Rare: 2*1 Salamander with extra handler
I wanted to take Tetto Eko for several reasons: to me, he seems to be the best options for wizards we can have in smaller games. Loremaster can be pretty devastating and the option to reroll rolled power dices and granting extra movement can be pretty good...if my opponent takes war machines, i send the skirmishers to the front, if he has none, i take the salamanders.
Temple Guard is there to cover Tetto (this should be allowed, or am i wrong?) and to bring some beats if he takes ogres. The warriors are the anvil of my battle line, the skirmishers are there to hunt war machines and to redirect his blocks of infantry.
Is this list any good or should i write another one? Where could i improve this list?
Greetings from Germany,
Geth.
As said in the subject, i am relatively new to WHF, after a break of nearly 6 months, i will play my against a friend, who will bring skaven to the table. We will play 1000P.
Since i guess, he will try to get help wherever he get's, i wanted to do the same. First i want to show you my list, secondly i wanted to illustrate my thoughts:
General: Tetto Eko
Core: 20 Warriors with Handweapon/Shield and full command
2* 10 skirmishers with javelins
Special: 16 Temple Guard with full command
Rare: 2*1 Salamander with extra handler
I wanted to take Tetto Eko for several reasons: to me, he seems to be the best options for wizards we can have in smaller games. Loremaster can be pretty devastating and the option to reroll rolled power dices and granting extra movement can be pretty good...if my opponent takes war machines, i send the skirmishers to the front, if he has none, i take the salamanders.
Temple Guard is there to cover Tetto (this should be allowed, or am i wrong?) and to bring some beats if he takes ogres. The warriors are the anvil of my battle line, the skirmishers are there to hunt war machines and to redirect his blocks of infantry.
Is this list any good or should i write another one? Where could i improve this list?
Greetings from Germany,
Geth.