As I mentioned in my introduction post, my main opponent is a good friend of mine who only plays Daemons. This is a natural and correct enemy for my lizards to be facing but I'm new enough to the game to want advice on the list I've drawn up.
He tends to favor Daemonettes and other Slaaneshi themes over pure crunch, but he still has over 6000 points to draw from in creating my opposition. I'm keeping that in mind when I create my lists and as I buy models, since I don't want this to be the slaughter it was when I faced him using his Daemons against what are now my lizards.
So, two draft lists follow:
List the First
Heroes
Skink Priest
-Dispell Scroll, Plaque of Tepok, Ancient Stegadon with Engine
Saurus Scar Veteran
-Burning Blade, Enchanted Shield, Cold One, BSB
Saurus Scar Veteran
-Biting Blade, Maiming Shield, Venom of the Firefly Frog, Cold One, General
Special
Temple Guard x16
-Full Command
Cold One Cavalry x5
-Full Command
Core
Saurus Warriors x13
-Full Command, Spears
Saurus Warriors x13
-Full Command, Spears
Skinks x10
Skinks x10
Total Cost - 1748
List the Second
Heroes
Skink Priest
-Dispell Scroll, Plaque of Tepok, Ancient Stegadon with Engine
Saurus Scar Veteran
-Burning Blade, Enchanted Shield, Cold One, BSB
Saurus Scar Veteran
-Biting Blade, Maiming Shield, Venom of the Firefly Frog, Cold One, General
Special
Cold One Cavalry x6
-Full Command
Terradon Riders x3
-Brave
Core
Saurus Warriors x13
-Full Command, Spears
Saurus Warriors x13
-Full Command, Spears
Skinks x10
Skinks x10
Rare
Razordon Hunting Pack x2
Total Cost - 1742
In both lists, I'm planning on attaching the Saurus Vets to the Warrior regiments and using them as anvil units with opportunities to hammer if they manage to clear something between them. My Temple Guard are the real anchor unit in the first list and the Saurus are backup with the ability to bring second-rank attacks to bear if they wheel in and flank. The skinks are there for harassment and shooting which is why they're bare bones and minimum deployment. The Engine seems like a natural choice against Daemons, especially if my opponent brings magic (which he likes to do), and the Cold Ones are there to get a charge off once I've tied him down on an anvil unit.
I have a few miniatures available right now which could be written into the list but the tactica I've been reading imply that Kroxigors just aren't as good on the battlefield as they are at looking cool. I saw the Razordons used to good effect when I was playing as the Daemons, especially if you can park them and force an opponent to come to you for the stand and shoot dice. Also, if there's a glaring error in tactics against this particular foe that wouldn't be horribly expensive to replace, I'm open to suggestions since I'd like to make this a good, even game on both sides.
Thanks ahead of time.
He tends to favor Daemonettes and other Slaaneshi themes over pure crunch, but he still has over 6000 points to draw from in creating my opposition. I'm keeping that in mind when I create my lists and as I buy models, since I don't want this to be the slaughter it was when I faced him using his Daemons against what are now my lizards.
So, two draft lists follow:
List the First
Heroes
Skink Priest
-Dispell Scroll, Plaque of Tepok, Ancient Stegadon with Engine
Saurus Scar Veteran
-Burning Blade, Enchanted Shield, Cold One, BSB
Saurus Scar Veteran
-Biting Blade, Maiming Shield, Venom of the Firefly Frog, Cold One, General
Special
Temple Guard x16
-Full Command
Cold One Cavalry x5
-Full Command
Core
Saurus Warriors x13
-Full Command, Spears
Saurus Warriors x13
-Full Command, Spears
Skinks x10
Skinks x10
Total Cost - 1748
List the Second
Heroes
Skink Priest
-Dispell Scroll, Plaque of Tepok, Ancient Stegadon with Engine
Saurus Scar Veteran
-Burning Blade, Enchanted Shield, Cold One, BSB
Saurus Scar Veteran
-Biting Blade, Maiming Shield, Venom of the Firefly Frog, Cold One, General
Special
Cold One Cavalry x6
-Full Command
Terradon Riders x3
-Brave
Core
Saurus Warriors x13
-Full Command, Spears
Saurus Warriors x13
-Full Command, Spears
Skinks x10
Skinks x10
Rare
Razordon Hunting Pack x2
Total Cost - 1742
In both lists, I'm planning on attaching the Saurus Vets to the Warrior regiments and using them as anvil units with opportunities to hammer if they manage to clear something between them. My Temple Guard are the real anchor unit in the first list and the Saurus are backup with the ability to bring second-rank attacks to bear if they wheel in and flank. The skinks are there for harassment and shooting which is why they're bare bones and minimum deployment. The Engine seems like a natural choice against Daemons, especially if my opponent brings magic (which he likes to do), and the Cold Ones are there to get a charge off once I've tied him down on an anvil unit.
I have a few miniatures available right now which could be written into the list but the tactica I've been reading imply that Kroxigors just aren't as good on the battlefield as they are at looking cool. I saw the Razordons used to good effect when I was playing as the Daemons, especially if you can park them and force an opponent to come to you for the stand and shoot dice. Also, if there's a glaring error in tactics against this particular foe that wouldn't be horribly expensive to replace, I'm open to suggestions since I'd like to make this a good, even game on both sides.
Thanks ahead of time.