Cold One
GhostWarrior
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In the Beasts v. Heavens debate in the no-Slann list, the answer is of course going to be - 'it depends on what you take in your list'.
From my experience, Heavens is the better choice if:
1. You are taking 1 or more Carnosaurs
2. You are happy with the killing power of the troops - this would be the case if you rely heavily on GW Cowboys to do your killing, while otherwise running a skink cloud with plenty of terradons, salamanders and the like.
3. You don't have an Engine of the Gods.
4. Your Cowboys don't have a CO unit to hide in from cannons.
Beasts started working better for me when:
1. The Carnosaur disappeared from the list.
2. The OB took the Piranha Blade (really good at St5, amazing at St6)
3. I wanted Spear Saurus to play a role in my battle plan.
4. I took an Engine with Sharpened Horns (Str 7 Sharpened Horn Impact hits are sweet!).
5. A unit of 6 CO's entered the list.
Currently, I am loving taking Beasts with 2 Level 1's. It's a really fun lore, and with 2-3 Cowboys and an Engine, you can generally make important casts of Wildform need only an 8 to succeed. Nothing wrong with Heavens, but I'm planning for the current tournament meta, which tends to have a lot of Elves (High and Dark), Warriors, and Daemons right now. -1 to hit doesn't really have an effect in CC when ASF is involved (it does, but it can be small), and when compared to +1 Str, +1T I really like the boosted killing power of our Saurus vs better armor and toughness when Wildform comes into play.
However, I would argue that any Lizard list which goes monster heavy really needs to invest in Heavens, just to slow the damage output of opposing cannons. This can be useful for keeping Cowboys safer too.
From my experience, Heavens is the better choice if:
1. You are taking 1 or more Carnosaurs
2. You are happy with the killing power of the troops - this would be the case if you rely heavily on GW Cowboys to do your killing, while otherwise running a skink cloud with plenty of terradons, salamanders and the like.
3. You don't have an Engine of the Gods.
4. Your Cowboys don't have a CO unit to hide in from cannons.
Beasts started working better for me when:
1. The Carnosaur disappeared from the list.
2. The OB took the Piranha Blade (really good at St5, amazing at St6)
3. I wanted Spear Saurus to play a role in my battle plan.
4. I took an Engine with Sharpened Horns (Str 7 Sharpened Horn Impact hits are sweet!).
5. A unit of 6 CO's entered the list.
Currently, I am loving taking Beasts with 2 Level 1's. It's a really fun lore, and with 2-3 Cowboys and an Engine, you can generally make important casts of Wildform need only an 8 to succeed. Nothing wrong with Heavens, but I'm planning for the current tournament meta, which tends to have a lot of Elves (High and Dark), Warriors, and Daemons right now. -1 to hit doesn't really have an effect in CC when ASF is involved (it does, but it can be small), and when compared to +1 Str, +1T I really like the boosted killing power of our Saurus vs better armor and toughness when Wildform comes into play.
However, I would argue that any Lizard list which goes monster heavy really needs to invest in Heavens, just to slow the damage output of opposing cannons. This can be useful for keeping Cowboys safer too.