Skaven Slave
DPhantom
Clan Skryre
- Messages
- 1
- Likes Received
- 0
- Trophy Points
- 0
I'm preparing a 1500 pt army vs. another new player. He's Empire, plays a lot of cavalry and gunners. Stays light on foot soldiers and artillery (think he may change armies, not sure if Empire's a great fit for him). I'm looking for some feedback on my general unit choice and overall strategy so far. This isn't spent fully up to 1500, I don't want to spend time trying to work in every last point until I'm more sure about my big unit choices.
Slann
-Focus of Mystery, Focused Rumination, Lore of Life
Skink Priest
-Coat of Feathers
Saurus Warrior X20 (5X4), Full Command
TG X14, Full Command
Skink Cohort X10
2 units of these, one javelin, one blowpipes
Chameleons X5
2 units here as well
Ancient Stegadon
Main plan here is to grind out his army with the sarurs warriors/TG and the lore of life. Stegadon and the Dweller's spell used for close combat hammer and ranged destruction respectively.
Main problem I have is some redundancy. I'm not sure which way to dedicate with some options really. Warmachine hunting is one of these. The skink priest is in to deliver a longer ranged Dweller's via channelling the slann, but that's also the chameleon skink's job. I'm also wondering if the two skink cohorts may be a bit much for interdiction/harrassment. What are your thoughts on removing the chameleon skinks and adding kroxigors to the javelin skinks for another hammer?
Slann
-Focus of Mystery, Focused Rumination, Lore of Life
Skink Priest
-Coat of Feathers
Saurus Warrior X20 (5X4), Full Command
TG X14, Full Command
Skink Cohort X10
2 units of these, one javelin, one blowpipes
Chameleons X5
2 units here as well
Ancient Stegadon
Main plan here is to grind out his army with the sarurs warriors/TG and the lore of life. Stegadon and the Dweller's spell used for close combat hammer and ranged destruction respectively.
Main problem I have is some redundancy. I'm not sure which way to dedicate with some options really. Warmachine hunting is one of these. The skink priest is in to deliver a longer ranged Dweller's via channelling the slann, but that's also the chameleon skink's job. I'm also wondering if the two skink cohorts may be a bit much for interdiction/harrassment. What are your thoughts on removing the chameleon skinks and adding kroxigors to the javelin skinks for another hammer?