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AoS NEW *rumor*

then GOOD NEWS the now have 3 "fantastic" universal artifacts for you to use instead!


yep lore spells are now ENHANCEMENTS and named heroes do not get ENHANCEMENTS unless otherwise stated
Lore spells from the core book, not the battletome. Kinda sucks but not bad as I thought you'd meant.
 
Lore spells from the core book, not the battletome. Kinda sucks but not bad as I thought you'd meant.
That's just more confusing...

On a sidenote, how many enhancements are supposed to be normal? They no longer list a base level of 1 general trait & 1 artifact + 1 per battalion.
Is this put in the battlepacks? Why are the battlepacks seperate from the core rules?

Although we've all been memeing the "Watertight" rules quote...this is pretty damn good for formatting and detail.
The formatting is decent, but I can't help feeling like there's stuff missing. Like the battlepacks, why isn't that explained in here.

Also, so much for having the rules fit on 1-2 pages. Now we need an entire book of 44 pages.

Though it's not the worst they've made I guess :p
 
On a sidenote, how many enhancements are supposed to be normal? They no longer list a base level of 1 general trait & 1 artifact + 1 per battalion.

Not to be that guy already, but Read section 27.3 entirely.
 
-.- Our basti has lost ignore rend without wounds, section 22.2.1 "Modifiers will never reduce an attribute below 0", was 1 before -.-
 
-.- Our basti has lost ignore rend without wounds, section 22.2.1 "Modifiers will never reduce an attribute below 0", was 1 before -.-

This is incorrect. Rend modifies the dice roll, not the characteristic. Refer to 13.3, step 3.
Characteristics could never be less than 0, but could reach zero before, if I recall.

Dice rolls could never be modified bellow 1. I don't see that having changed anywhere.
 
Just in case :) You have to give them your address to download it and you might not be signed up to the newsletter. Maybe I'm getting cynical in my old age...

Maybe, though you can get the link without signing up for the newsletter. I know because I didn't check the box and got the link.
 
So you can stack buffs to overcome negatives, you just can't end up with more then a plus one. I can see this being something you do occasionally if facing something with a lot of rend. Use mystic shield and all-out-defense to offset 2 points of rend.
 
I guess I'm not worried about skinks anymore.

Stacking Curse and Serpent Staff is going to be disgusting.

On Knights too, for that matter

Knights suffer from not being able to trigger both Curse's mortals and the Scar Vet's exploding six's CA. Mortals is still probably better but its a little bit more of a choice. And don't potentially need to spend an enhancement on it.
 
Knights suffer from not being able to trigger both Curse's mortals and the Scar Vet's exploding six's CA. Mortals is still probably better but its a little bit more of a choice. And don't potentially need to spend an enhancement on it.

Reckon you could just use All Out Attack or Wrath of the Seraphon instead, since it maths out the same

Super tasty...
 
Speaking of (most) Saurus not having a way to hit on 2s anymore, I wonder if people might prefer to start bringing blocks of 10 Guard rather than 20-30 Warriors...
 
Speaking of (most) Saurus not having a way to hit on 2s anymore, I wonder if people might prefer to start bringing blocks of 10 Guard rather than 20-30 Warriors...

Which won't be able to get into range effectively. Honeycombing may help though, but why not just take knights? You still can effectively get like 8 into combat and you don't really need any more.
 
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