oh i definitely have. stutter stepping is a great way to throw your opponent off their game.Right, but I've never seen anybody to chose to go second other then the start of the game. So I'm wondering if they think they've added enough incentive that people might skip the opportunity for a double turn.
God I love those derpy fucksThe Mangler Squigs do.
https://www.games-workshop.com/en-NL/Gloomspite-Gitz-Mangler-Squigs-2019
Grrr, Imrahil
Here's a couple mockups
![]()
![]()
He looks to be bigger than I was picturing lined up next to those comparison models. It looks like he should have a bigger base as well, maybe the 100mm
Here's a couple mockups
![]()
![]()
The store page states he has an 80mm base.
That is one of the theories the other is that our bound one can only move once but they can't move it in their turnSo it is confirmed that predatory endless spells move every hero phase. This seems to be a huge buff to us as our bound spells are so good. We can cast a spell, hit them during our turn and then hit them again before they can move/react/unbind. Spells like aethervoid pendulum can do some real damage before the enemy runs away. Emerald life swam has some serious healing power.
Maybe we will be seeing a lot more endless spells.
They said "endless spells are back!" when announcing this rule, so they clearly want them to be used more. Our bound spells will definitely be much better provided they don't nerf them so they don't work every phase, or make them like 30 points more expensive.
Hmm... if I wasn't partial towards the game mechanics used in WFRP over that used in Wrath & Glory or Soulbound, I'd consider giving this a shot.Cubicle7 released a preview of the upcoming Stars and Scales expansion for soulbound, talking about what’s going to be squeezed into its 50 pages.
https://www.cubicle7games.com/warhammer-age-of-sigmar-soulbound-mysterious-seraphon/
Which is some specific looks at underutilized constellations like The Starherd’s Path and Chotec’s Feather, deep dives on Seraphon history and culture, as well as their thoughts about Soulbound as a nebulous institution. A lot of info designed to be used by GMs writing a campaign based around them, basically! Which also means it’s just going to be a big lore treasure trove in general.
While it doesn’t offer rules for playing Soulbound seraphon, it does give the Saurus Oldblood and Skink Priest as playable archetypes that, like Stormcast, are designed to tag along on adventures without having their souls patched into the group.
It says they’re designed to be played for one shots and then dissapear, but given there’s loads of unique Seraphon talents and spells coming with them, and some endeavors from Champions of Order mention them by name as examples of what you can do on them, it feels kind of like calling them that is just a workaround for whatever weirdness GW is limiting them with, as far as general playable Seraphon go. I doubt there’s any reason not to play them normally
You can also basically make the entire hero roster using those two archetypes anyway, since swapping a skink priests’s Mind stat for its Soul stat creates a Skink Priest/Chief pretty easily, for example.
I don't think this has been posted in this thread yet.
View attachment 93053
I actually like it a lot.
Her 740 point cost seemed high, but now that she can just summon a 200-point unit, she's more like 540 points really
And 540 is pretty decent value for that scroll
It also seems recently that more wizards know all the spells in their spell lore.