Honestly, I'd rather take out other units to fit kroak in over a slann, he is legit that much better.
Not even double shooting, I was killing maybe 1 or 2 orruks with its shooting (I was running 2 bastiladons this game), dropped to 1 bastiladon due vs skaven to pick up another steg, and I got lucky and killed 2 clanrats in one round of shooting, the steg next to him killed 9
I agree, the wording is obvious, but quite literally everyone praising the star priest is implying they do mortals on 6s to hit, not wound
I think an ark bastiladon might be the more interesting choice now. It makes for an absolute beast in melee. And you can make for some silly combo's that seem usefull at least at first glance.
For example:
bastiladon with ark + priest + starpriest =
18/4+/6+/-/1 dealing mortal wounds on hits and wounds of 6 with +1 to hit
3/3+/3+/-1/D3 dealing mortal wounds on woundrolls of 6 with +1 to hit
The priest can give an additional +1 to save for when he gets hurt.
The starpriest can put a mystic shield on him, or -1 to hit on an enemy
It's a hilarious potential for mortal wounds & it's decently sturdy.
I doubt it's super competitive, but it has a fairly reliable mortal wound output, averaging about 5 per turn, but potentially going as high as 21. Plus whatever normal hits the tail gets in it should be a fairly scary thing to face and will probably catch opponents by surprise. Add in some other buffs (re-rolls, etc.) and it becomes truly terrifying.
extremely unlikely
seraphon are not all that relevant in the narratives and if not even bonereapers got anything out of wrath of the everchosen, what makes you think seraphon could get something out of a future campaign?
meh, we appear to have some glaring gaps, the most obvious being the mount traits & prayers. I wouldn't be surprised if we get at least
something in the next GHB, a white dwarf or a campaign book.
i think he was referring to spells such as the umbral spellportal and chronomantic cogs, which dont have the predatory ability.
I would assume that for these only we benefit from them/can use them. Or at least we get to control them. E.g. sigil of tzeentch is normally controlled by the tzeentch player, we now control it and get to pick its target. Otherwise it'd be pointless to bind a non-moving spell. And there's far too few moving spells (currently) to have that (arbitrary) limit.