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AoS NEW *rumor*

I also think the Razordon/Salamander warscrolls are very clumsily built/worded, plus being very cheap for what they do; which I like, but still seems odd.
 
And yet, they aren't even bad when compared with units with similar profiles, like chaos warriors or 'ardboyz, and you'll probably see 5-10 in every list with a Slann, because 100 points for a 2+ shrug and alright combat unit is easily worth it.
If they are just there to soak up wounds for the slann, 60 points more than a basic slan gets you kroak, who is probably as survivable as the slann and 5 guards.
 
I'm fairly sure we are getting some extra battalions and subfactions via a campaign book.
That megabattalion is basically unusable in all but massive 'apocalypse' sized games. And that's no good.
extremely unlikely
seraphon are not all that relevant in the narratives and if not even bonereapers got anything out of wrath of the everchosen, what makes you think seraphon could get something out of a future campaign?
 
If they are just there to soak up wounds for the slann, 60 points more than a basic slan gets you kroak, who is probably as survivable as the slann and 5 guards.
He's not, but you'd still want the 5 guard with kroak. He's 320 points, you don't want him getting sniped out, and having the guard in the list effectively removes that as an option for your opponent unless they have an insane amount of shooting.

Kroak's better than the basic Slann in most cases, but I don't think he's quite auto-include, since sometimes you might want a trait or artefact on your slann, since it's so resistant to sniping with the guard, and your other heroes aren't, or if you're tight on points with the rest of the list. A slann with an artefact can actually be a better caster than Kroak, but can't cast as many damage spells.
 
extremely unlikely
seraphon are not all that relevant in the narratives and if not even bonereapers got anything out of wrath of the everchosen, what makes you think seraphon could get something out of a future campaign?

For starters, Chaos is starting to get beaten on, and thats our schtick. Easily allows for us to jump in and be included. Could even be a focus in a campaign alongside Sylvaneth or Stormcast.

The opening blurb of our book is also interesting, and could hint at more to come for us.
As it stands, we have no useful megabattalions, and all the currently available Battalions are very restrictive. If we do get anymore, via campaign or White Dwarf, I hope they expand then slightly.
 
I mean literally in the last few pages and on Facebook people still think that's how it works. It's not worth 120, the starseer is way better and only 20 points more

Nah. Serpent's Staff nets a lot of MW while being applicable to different units (Skinks, Terradons, Saurus Warriors are the obvious choices), while costing 40 more than the cheapers spellcasters in AoS. 100% worth it. Starseer is 20 more for a higher chance at farming command points, and a much worse passive ability (like MUCH worse).

But that's the beauty of the new book, the amount of useable choices went up considerably.
 
Nah. Serpent's Staff nets a lot of MW while being applicable to different units (Skinks, Terradons, Saurus Warriors are the obvious choices), while costing 40 more than the cheapers spellcasters in AoS. 100% worth it. Starseer is 20 more for a higher chance at farming command points, and a much worse passive ability (like MUCH worse).

But that's the beauty of the new book, the amount of useable choices went up considerably.
and the starpriests spell is still very good
 
Nah. Serpent's Staff nets a lot of MW while being applicable to different units (Skinks, Terradons, Saurus Warriors are the obvious choices), while costing 40 more than the cheapers spellcasters in AoS. 100% worth it. Starseer is 20 more for a higher chance at farming command points, and a much worse passive ability (like MUCH worse).

But that's the beauty of the new book, the amount of useable choices went up considerably.

I don't see how you don't think charging on 3d6 is much worse than exploding 6s to wound. Getting our dinos on asap is the most vital thing with the new book. I'll take 3d6 charge any day
 
I still dont understand the purpose of bound endless spells that dont move, can anyone enlighten me? Are we just forced to pay 10pts more for no benefit?
 
I don't see how you don't think charging on 3d6 is much worse than exploding 6s to wound. Getting our dinos on asap is the most vital thing with the new book. I'll take 3d6 charge any day

Because 13-15 MW alone at 26" threat range just on a basic setup of Starpriest + Priest + 40 Skinks is just dope. No two ways about it. Haven't done the exact math yet, but Terradons should be less efficient but still strong, while Saurus will be downright terrifying with the important caveat of less mobility/melee only.

@valentine009 For regular predatory spells, your opponent gets to move them too. With the bound version, they simply don't.
 
Honestly, I'd rather take out other units to fit kroak in over a slann, he is legit that much better.

Not even double shooting, I was killing maybe 1 or 2 orruks with its shooting (I was running 2 bastiladons this game), dropped to 1 bastiladon due vs skaven to pick up another steg, and I got lucky and killed 2 clanrats in one round of shooting, the steg next to him killed 9

I agree, the wording is obvious, but quite literally everyone praising the star priest is implying they do mortals on 6s to hit, not wound
I think an ark bastiladon might be the more interesting choice now. It makes for an absolute beast in melee. And you can make for some silly combo's that seem usefull at least at first glance.
For example:
bastiladon with ark + priest + starpriest =
18/4+/6+/-/1 dealing mortal wounds on hits and wounds of 6 with +1 to hit
3/3+/3+/-1/D3 dealing mortal wounds on woundrolls of 6 with +1 to hit

The priest can give an additional +1 to save for when he gets hurt.
The starpriest can put a mystic shield on him, or -1 to hit on an enemy

It's a hilarious potential for mortal wounds & it's decently sturdy.

I doubt it's super competitive, but it has a fairly reliable mortal wound output, averaging about 5 per turn, but potentially going as high as 21. Plus whatever normal hits the tail gets in it should be a fairly scary thing to face and will probably catch opponents by surprise. Add in some other buffs (re-rolls, etc.) and it becomes truly terrifying.

extremely unlikely
seraphon are not all that relevant in the narratives and if not even bonereapers got anything out of wrath of the everchosen, what makes you think seraphon could get something out of a future campaign?
meh, we appear to have some glaring gaps, the most obvious being the mount traits & prayers. I wouldn't be surprised if we get at least something in the next GHB, a white dwarf or a campaign book.

i think he was referring to spells such as the umbral spellportal and chronomantic cogs, which dont have the predatory ability.
I would assume that for these only we benefit from them/can use them. Or at least we get to control them. E.g. sigil of tzeentch is normally controlled by the tzeentch player, we now control it and get to pick its target. Otherwise it'd be pointless to bind a non-moving spell. And there's far too few moving spells (currently) to have that (arbitrary) limit.
 
So, what are we going to do about our non-functioning terrain piece? Spam GWs eMail so its 100% included in the two-week FAQ?

what is all this stress about the scenery? I only play in tournament scènes en pretty sure for match play that you setup-up alliance-scenery after you choose sides but before setup of units.
 
well after reading the whole book (see videos) and take a night of thinking, I feel that many units alone are not a big deal, but I like the set of rules quite a bit, in starborne I think the most I will play will be fangs, while in colaested both subfactions seem quite interesting to me
 
Because 13-15 MW alone at 26" threat range just on a basic setup of Starpriest + Priest + 40 Skinks is just dope. No two ways about it. Haven't done the exact math yet, but Terradons should be less efficient but still strong, while Saurus will be downright terrifying with the important caveat of less mobility/melee only.

@valentine009 For regular predatory spells, your opponent gets to move them too. With the bound version, they simply don't.

Does15 mortal wounds include the fangs command ability?
 
what is all this stress about the scenery? I only play in tournament scènes en pretty sure for match play that you setup-up alliance-scenery after you choose sides but before setup of units.

Our terrain piece has new rules, so they should overwrite the current rules. I'll quote myself from page 391:

Hm wow, with terrain rules as they currently stand (GHB 2019 + Errata), our terrain isn't even useable. It's supposed to be placed first, before placing regular terrain, which on its own is great to avoid problems with not being able to place faction terrain at all. These rules are newer then the GHB2019 rules, so general faction terrain rules don't apply for our piece. Then the regular terrain gets placed, and then you roll off to see who choses sides... and the Realmshaper Engine lacks the Seraphon keyword, so if it ends up in the enemies deployment zone, they can just use it. Or if you placed it somewhere in the middle and your opponent gets first turn.

It also has to be placed outside of 6" of objectives, so it has no use for that either. Might have been a bit oppressive anyways.

But the placement/useability problem needs an errata mighty quick.

Can anybody confirm that I got the sequence right?
 
Both include the FoS ability. The higher number is including a successful cast of Hand of Glory. Full breakdown on page 391.

I dunno, for 15 mortal wounds it seems like a pretty huge investment when terradons or salamanders are gonna do the same job, just better.
 
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