Had 2 games with the new book today. I'll be making a video tomorrow, but my takeaways -
I was play coalesced thunder lizard with thunderquake battalion. Close defeat in turn 5 vs big waagh, overwhelming victory vs skaven by turn 3.
Coalesced is way better than starborne. The extra jaw attacks on our monsters is great, as is the -1 damage.
Kroak is worth the extra 80 points over a slann. I don't think I will ever take a normal slann again. The aftersave, extra dispel and cast and better warscroll spells are worth more than the extra 80.
Bastiladons aren't worth it. The save is good, they can stick around, but losing the rerolls from astrolith and old thunderquake, I struggled to do any real damage with him.
That said, stegadones, hoo boy, these guys are great. Tons of attacks, plus the extra attacks command ability, clear mvps, and the bows just dominated the battlefield. Would have liked a 3+ save, but they are pretty cheap now.
Stegadon hero is our general of choice, have him the +1 move +1 save trait with the +1 move -1 to hit and fly relic. On top of its command ability, this guy punched through most of a unit of stormfiends.
Eotg won't see any play time for me.
Skinks are OK filler to put bodies on objectives for cheap, but I want to get some temple guard up and running.
Old blood on carno is good, but fragile, can definitely put out the damage, but would have been happier with 16 wounds and a 3+ save as seems standard on big boys.
Razordons weren't impressive without the rerolls, salamanders are just straight up the superior hunting pack.
Thunderquake is great, being able to run and charge/shoot on turn 1 is awesome to push up the board and then swap to +1 attack on all profiles is monstrous,especially with the +1 to coalesced Jaws and +1, it really puts out the damage.
There are a couple more warscrolls I want to try, namely priests and starseers (star priests are garbage, everyone seems to be miss reading how the mortals work for him). Will try terradons, but they seem very glass cannon and with no summoning or real healing, I want staying power. Trogladon is good, but I don't think it's 260 points good.
I didn't use the new terrain piece, I don't think it's worth giving it to your opponent on a dice roll and I probably won't even be buying it, it's too much of a liability for what it brings