Alright, I have found something I did want to try out though, also always wanted to put my Endless Spells to use so...
Starborne
Fangs of Sotek
Heros
General : Slann Starmaster (260)
Trait: Great Rememberer
Spell: Celestial Equilibrium
Skink Oracle (260)
Artefact: Dagger Killy thingo
Spell: Tide of Serpents
Skink Priest (70)
Skink Priest (70)
Skink Starpriest (120)
Spell: Celestial Harmony
Skink Starpriest (120)
Spell: Hand of Glory
Battleline
Skink x 40 (240)
Skink x 40 (240)
Skink x 10 (60)
All Boltspitter and shield
Bastiladon (220)
Bastiladon (220)
SOLAR FLARE
Purple Sun (60)
Maelstrom (20)
Quicksilver Swords (40)
That should be 145 wounds if I can math correctly, included I could probably take the Bastiladons out, just not sure what for yet. So what are we doing here? Skinks... So we need a boat load of CP and honestly Im not sure if we can actually do it first turn. So what we're doing is two units of 40 skinks, each getting the benefits from the Starpriest, Priest and the Fangs of Sotek CA, plus the standard reroll of 1 missile attacks CA...so we need 3 CP each for these units, but we will try to settle for 2 each to start. Of course these are from 1 CP for the turn, 1 CP for Great Rememberer on a +4 an additional 2 CP from the Slann on a +4 and a CP each from the Starpriests on a 5+...unlikely, but possible.
So we've kitted these skinks up, what do they get? WELL a unit of 40 all buffed will have 80 attacks Hitting on 4, rerolling 1s, wounding on 5s, MW on 6s, spend a CP and we will do that all again, hell I could even take the Oracle out for a Stegadon Chief, kit 40 of the Skinks with Blowpipes and Clubs and run them in for +3/+4 MW on 6s for 3 attacks each.....might be an idea, but the Oracle does look like a valuable piece.
On top of this we have quite a bit of Magic, if I lack the CP one of my Starpriests can give a unit the rerolls of 1 (this could also tie in nicely with Kamikaze skinks) and the other make them Battleshock immune (but how many are surviving? who knows). Summoning probably wont be huge here but some extra points for extra Skinks could be nice, but mainly our Slann will be slinging out Endless Spells, and make the other little boys better at how well they cast, Throw that Oracle in deep and shoot those spells from the Slann straight out of him.
But let me know what you guys think, and what could be better, the Oracle or Stegadon?
Edit: Actually I'll add it as a question here, so my Skinks with Blowpipes charge, can I use the Sotek CA, have them shoot but them not retreat them? Like I get that I may roll a +4 but do I actually need to move them? So I can then have them fight in combat?