Skaven Slave
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Clan Eshin
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I'm not sure if the slann/oracle line is D3 for having any slann/oracle or D3 per slann/oracle.Spaming won't make a difference. It is D3 if you have any Astrothliths and D3 if you have either a Slann or Oracle. You can't stack them up. You will likely be always giving up 1 spell for 3 CCP. So you should average 7 CCP per turn. Which means you should in most games should have Generated 35 CCP by the end of your 5th turn.
Also, the spell sacrifice seemed to be D3 as well if I read it correctly.
as for the average of 7 and the 35 at turn 5:
1) 35 at turn 5 is far too slow to summon any of our big stuff at a point that's usefull. So I'd hope you can generate more than that at a reliable rate. Otherwise the top half of the table is basicly pointless.
2) It's great that the average is 7, but it still has a rand from like 4 till 12 or something. Which is far too great a range. Yeah, it'l average out over multiple games, but it shouldn't be exceptional to get a game where you get 4 twice, severly hampering your summoning.
3) This particular variant is even more dependent on your stuff actually being alive, which is good. But it does mean that a bad CCP during turn 1-2 is even more devestating as you might lose generation in turn 3, making it reasonably likely your summoning can get completly shut down based on luck & a little bit of clever play from your opponent.
4) If you do get lucky and generate 12 CCP/turn it'l immeadiatly get super oppresive as it's the same high CCP we have now, but with better units popping up...
Overall, if this is all we get for summoning it'd be massivly dissapointing. Not cuz it's weak (I mean that's dissapointing too, but not the main issue
also, so much this. It needs more likesSomething else being ridiculously broken doesn't mean ours isn't good.
I'd wait till you get the entire book, most of the synergies are still missing and those might be crucial. We've already seen some decently impactfull faction abilities, so there could be interesting spells/artifacts/mount traits/general traits/whatever still laying around that heavily influence things.i should have a comparison between old and new combat stats in the next 2 days
1 spell total as a cap would make it basicly impossible to summon the big stuff no matter what list you use. That'd be stupid. It'l literally make half the summoning list useless unless you consistently roll 3's on your D3's. I would assume they're not that bad at making rules..Unfortunately giving up a spell just gives 1d3 CCP, not 3 as it's been until now.
The wording is clumsy and it's room to interpret that you can give av up the very first spell or the very first spell for each model. I guess they'll FAQ it.