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SeraphonArmy
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Mmm to little to late no one at my store is playing warch any moreSeraphon in warcry!!
Seraphon in warcry!!
where are you getting that from? as far as i can see the prince can go in slaves naturally and just be khornish the whole army can. shur it's a bit harder to get a khorn DP in a slanesh army but that's what allie points are formeh, the new STD scrolls are a bit of a dissapointment. They're much more difficult to slot into a main chaos list now. For example the daemon prince's mark is now only beneficial in a khorne army. In armies for the other chaos gods, that aren't STD, his command ability is useless. Which is a shame, the versatility provided by allowing them to slot into different chaos armies with ease was great...
I mean that the old mark bonusses where also beneficial when you ran an army of one of the main chaos forces.where are you getting that from? as far as i can see the prince can go in slaves naturally and just be khornish the whole army can. shur it's a bit harder to get a khorn DP in a slanesh army but that's what allie points are for
no he is still a powerful unit. in fact he is stronger then he was before having all of the old marked bonuses now rolled into his base stats (exept tzeench but he was always a lousy caster) and he didn't use to have a command ability so even if it only buffs him thats better then it was.I mean that the old mark bonusses where also beneficial when you ran an army of one of the main chaos forces.
E.g. previously you could stick a daemon prince into a disciples of tzeentch army and they'd synergise. A tzeentch daemon prince would give a disciples army a melee beatstick, while in return it gained acces to the lore of change.
This no longer works as you're now stuck with a command ability that's useless outside of an STD army.
The same can be said for Nurgle & slaanesh. Khorne is the only effect that still works outside of an STD army.
realmscourge sound like it's going to be the best halving movement is a very good debuffAlso, the pre-orders are up, the start collecting box indeed doesn't include a secret beast they just meant the karkadrak. It is a terrifying monster in melee though. Loads of rend, some mortal wounds, most of its attacks do multiple damage, quite sturdy. The only downside is his command ability isn't super interesting unless you run an STD cavalry army. No explicit bonusses for his mark though, I'm curious what they've done with those.
Endless spells:
Doom sigil: gain extra attacks for 1 turn each time something dies nearby. Which is quite awesome. Limited area of effect though and can't move. But definitly interesting.
Daemonrift: Deals D3 mortal wounds +1 for each nearby wizard and other endless spell. Not super exciting, but the interaction is cool.
Realmscourge: Can only move in 1 direction. Deals D3 mortal wounds and halve the movement of affected units.
The tzeentch one can't buff himself cuz he's no longer a wizard.no he is still a powerful unit. in fact he is stronger then he was before having all of the old marked bonuses now rolled into his base stats (exept tzeench but he was always a lousy caster) and he didn't use to have a command ability so even if it only buffs him thats better then it was.
The doomsigil looks quite powerfull as well. It can quite quickly give you a lot of extra attacks.realmscourge sound like it's going to be the best halving movement is a very good debuff
the cracked SCE mask? ya that was going to have to be chaosBtw. I don't remember if we talked about it already (and to be honest I am too lazy to search for it), but the STD stuff also solved at least one rumor engine picture.
(Edit: actually three if I see that correctly)
Here's the link to the cool site again that lists all.
https://warbosskurgan.blogspot.com/p/rumour-engines.html