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AoS NEW *rumor*

Hear hear (I'm from Spain too, and agree with the statement). But I think that's not the only problem, and may not even be the biggest problem.

I think Lizardmen themselves are very popular, how many AoS factions have specific forums dedicated to them with this many followers? It's not that we are not competitive (we should be much less competitive with a 2015 battletome), it's not the miniatures themselves (they are cool enough that even for such old models, they keep getting bought), they even do appeal to new players (we have lizards riding dinosaurs!! what's not to like?).

I think the biggest problem for our faction is that the most used miniatures in any competitive Seraphon list, (and some of the coolest models), at least in Spain, can only be bought via web: slann starmaster, razordons, stegadons, kroak, carnosaur/troglodon, salamanders, chameleon skinks, astrolith bearer, any saurus hero, skink starseer, kroxigors... this is, out of 23 different kits (start collecting included) we have access to, only 6 (skinks, terradon/rippers, bastilodon, guard, starpriest and start collecting) are directly available to be bought in stores.

Now imagine you are a 16 year old kid that goes to your local game store, and have seen some awesome pictures of the dinosaurs models in some redditt post, or instagram, or whatever, and ask the store owner what he needs to start playing them, and he wants to be able to stand a chance in some games with their friends. Obviously, the store owner will tell him: "well kid, you need a slann, an astrolith bearer, a couple stegadons, a couple bastilodons, a couple razordons and a lot of skinks", and the kid, who is with his father, asks the owner if he has the miniatures, and he answers "well, almost all the models are webstore exclusive, i only have here the skinks and the bastiladons". "Can i play a gsme with those?", the kid asks. The answer, of course is "No". And what the kid will do? Wait 2 weeks to get the models? No, he will buy something else that there is in the store at the moment, probably SCE, skeletons, zombies or anything else. But he won't play Seraphon.

I think that's one of the biggest problems when wanting to play Seraphon.

P.S.: By the way, you can't buy a slann or razordons via web at the moment, they are "temporarily unavailable"

(Estoy de acuerdo contigo mi querido Iñigo Montoya) I am agree with you that doesnt help and the fact we arent competitive because we arent one of the worst army thanks to invocation and we are still bad... i thnk 45% winrate and this thanks to the adepticon champion xD before him we have 40-42% winrate, similar to nighthaunt, iron jaws and some more.

PD: Really Slann again temporarily unvailable??
 
Winrate is irrelevant for the health of a faction/unit/whatever unless you have massive outliers, too many factors beyond "balance" play into actually winning for it to provide much usefull information. So please don't ever use that as a measure of fitness.
 
People keep saying Seraphon is in a good spot. It is competitive, we don't really need an update. Personally I cant consider spamming Skinks and Razordons as a good state to be in. Basically if we want to win we throw so many skinks onto the board that our opponent can't kill them all and we score objectives

I see a sort of trend in the building of Seraphon armies.

The meta is evolving toward heavy and deadly cac:
Khorne is fast and hits harder than us... and can summon
Slaanesh is fast and hit harder than us (and for first)... and can summon
FEC hits a lot harder than us (and can go first)
Fyreslayers are tougher than us and can hit hard
Gloomspite spam mortal wounds
Skaven hit harder than us

i can go on. (deepkin, daughters...)

Then consider that (with the rules about striking first), we have less and less eligible targets for our classic hitters (rippers from shadowstrike, charging stegadons and similar).

the evolution of the game is forcing us to play the things that can counter these kind of armies.

Lots and lots of screening units, lots of saturation shooting, summoning, teleport... at least, we can use summon to pick the best unit at the moment for that task (for example, a troglodon to charge a reliable target... a farly trivial conjuring, available since turn 2)

If things don't change, this is inevitable.
 
If they do "improve" Saurus, how do you all think that will affect the dynamic in the Seraphon army?

I'm thinking Seraphon will get some sort Clans/Stormhost/Allegiances for Skinks and Saurus. That's the direction GW is taking with new books and I like it. I play Blades of Khorne and mixed works well. Typically you choose the Allegiance that benefits the core of the army and then you bring a battalion that includes other types and lowers your drops. I'd love to see 2 wound Saurus infantry so we don't need to bring giant horde blocks because GW has also been moving towards "wholly within" buffs

Of course it could all be different for Seraphon but based on the recent books I think we can expect:

-Seraphon endless Spells
-Seraphon Spellbook
-2-3 Allegiances/Stormhosts
-Changes to summoning
-Big changes to rippers and other units with outdated rules/convoluted interactions (a lot of units lol)
-Changes to Kroak (please!!!)
 
I'm thinking Seraphon will get some sort Clans/Stormhost/Allegiances for Skinks and Saurus. That's the direction GW is taking with new books and I like it. I play Blades of Khorne and mixed works well. Typically you choose the Allegiance that benefits the core of the army and then you bring a battalion that includes other types and lowers your drops. I'd love to see 2 wound Saurus infantry so we don't need to bring giant horde blocks because GW has also been moving towards "wholly within" buffs

Of course it could all be different for Seraphon but based on the recent books I think we can expect:

-Seraphon endless Spells
-Seraphon Spellbook
-2-3 Allegiances/Stormhosts
-Changes to summoning
-Big changes to rippers and other units with outdated rules/convoluted interactions (a lot of units lol)
-Changes to Kroak (please!!!)
To be honest I do hope that they don't make our allegiances simply "skink" and "saurus". That seems far too split for us. Give us some mixed forces as well. Not to mention that there's synergies, especially from skink heroes effecting saurus heroes. A simple split would create weird results where for example a force of saurus has 1 random lost skink starpriest in it for his venom but who's otherwise just useless.
 
Mind giving me the TL;DR - at work and that site is blocked. Assuming it is more than what is obvious from the URL.

(Of course, all the sports-fans can access all their websites, but noo this is a GAME and UNSUITABLE)
i have the same issue.....
 
I'm thinking Seraphon will get some sort Clans/Stormhost/Allegiances for Skinks and Saurus. That's the direction GW is taking with new books and I like it. I play Blades of Khorne and mixed works well. Typically you choose the Allegiance that benefits the core of the army and then you bring a battalion that includes other types and lowers your drops. I'd love to see 2 wound Saurus infantry so we don't need to bring giant horde blocks because GW has also been moving towards "wholly within" buffs

Of course it could all be different for Seraphon but based on the recent books I think we can expect:

-Seraphon endless Spells
-Seraphon Spellbook
-2-3 Allegiances/Stormhosts
-Changes to summoning
-Big changes to rippers and other units with outdated rules/convoluted interactions (a lot of units lol)
-Changes to Kroak (please!!!)

And maybe a few of the resin models converted to plastic? Maybe :D
 
And maybe a few of the resin models converted to plastic? Maybe :D

It would be great to see, but I wouldn't count on it. It looks as though GW are doing for AoS this year what they did with 40K last year - spam Battletomes for as many factions as possible and give all those who already have tomes the minimum. Of course in AoS we also have releases in the style of the Slaanesh release that could occur for other factions in the same boat, e.g. Dispossessed and Gutbusters, where the release still lasts only a week but the faction in question gets a bit more than just the bare minimum to cater for it having fewer units, as well as this supposed Darkoath release. But generally it looks as though all the factions with some existing tome support will get just a new tome, scenery and endless spells, while those still relying on the General's Handbook and PDFs at least have a chance of getting something else new, as Gloomspite and Slaanesh have.
 
Old blood on foot you can make out of plastic with the start collecting box
 
Lol you can tell we need a new book because i didnt even realize that many modesl were resin only. My army is basically 3 units, Skinks, Razors (converted) and Rippers... Can't wait for the new tome to drop. I actually have faith in GW.

I predict a lot of changes to Rippers. Biggest prediction is no bloat toad and then reworking their extra hits. I hope they dont nerf skinks. if they do want to nerf them, just increase their price a little.
 
Lol you can tell we need a new book because i didnt even realize that many modesl were resin only. My army is basically 3 units, Skinks, Razors (converted) and Rippers... Can't wait for the new tome to drop. I actually have faith in GW.

I predict a lot of changes to Rippers. Biggest prediction is no bloat toad and then reworking their extra hits. I hope they dont nerf skinks. if they do want to nerf them, just increase their price a little.

I hope they keep blot toad. One of the more fun models to paint. I think Terradons need to be more consistent with their bombs though. Maybe a 3+ or a 2+ on the drop
 
Something I noticed since the release of the book, they show off the Skink Priest with the priestly trappings (the one with the bone staff) but you can't get that model though, one way is through the Stegadon kit. GW gives us back the Priestly Trappings Skink!
 
I also like the Blot toad's game mechanic, I hope it stays.
As for the Terradons: I am not sure if they should just keep it the way it is (probably make it a tad more reliable) or make it weaker but let us use it more than once.
 
I also like the Blot toad's game mechanic, I hope it stays.
As for the Terradons: I am not sure if they should just keep it the way it is (probably make it a tad more reliable) or make it weaker but let us use it more than once.
Model-wise, i am a huge fan of the terradons over the rippers, so i am Greatly wishing for terradon buffs. Or i might just build the ripper with the terradon heads, but ripper tail and feet.
 
I also like the Blot toad's game mechanic, I hope it stays.
As for the Terradons: I am not sure if they should just keep it the way it is (probably make it a tad more reliable) or make it weaker but let us use it more than once.
Meh, the toad-mechanic is far too limited and predictable. If nothing else I want to swarm the enemy with toads so at least the opponent has to guess where I'm going to land. Instead of the giant marker screaming "my rippers are going here" it currently is..
 
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