Also, just a random thought, but I'm really starting to think that the 3e "meta" will be alpha strikes, at least at first. If the smaller board sizes are true, then turn 1 charges are going to be even more of a thing than they are now. Combine that with the hints that going second could be even better now that it apparently gets you more CP *and* you're still risking the double-turn, I really think that a lot of armies are going to switch to attempting to swarm you and hit you hard enough turn 1 that even if you do double-turn, you won't be able to claim objectives because all your troops are already in combat. If the double-turn is going to be even more effective, then trying to hit your opponent hard enough at the top of the round to cripple them even if they do get the double is going to be very attractive to any army with halfway decent speed, charge bonuses, etc.