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Putzfrau
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Skinks being raised by 10 points won't be an (big) issue for casual players. But something bigger like say the rule of one being introduced and making your little wizard list where you want to use a particular spell 2-3 times did. Similarly new battletomes, some of the FAQ's, the occasional GHB (bit less now that everyone has an updated tome) have bigger chances that will affect casual play drasticly.
As for competitive players being more vocal; Competitive players are by definition an active, fairly passionate, highly visibile and highly vocal group. Why? Cuz they are the ones who go to tournaments & events, while the more casual players sit at home and occasionally play a game with their friends. The competitive event visitors are the easiest to reach, the easiest to get feedback from and one of the more active groups.
This really shouldn't be a controversial claim... Obviously someone who's willing to regularly spend an entire day, or weekend, at an event and sometimes even travel large distances for it is going to be more passionate and vocal about the hobby than someone who occasionally spends an evening playing a game with a friend or his family.
Active isn't the same as vocal. People talk ABOUT the competitive scene a lot, but the top players aren't on forums exposing rhetoric about how the game should be balanced. But i think it also depends on what you mean by "competitive players." Unless the discord or group i'm on is specifically for competitive players, I often find that it's more casual players or "light" tournament players that are driving most of the conversation.
However, i'll concede that i'm not exactly sure how that would be proven one way or the other outside of pointing to this very forum as a good example.
To an extend sure. Swapping out a model or two shouldn't be an issue. But when trying to do a small pick-up game generally people don't want to wait around for 10-15 minutes while someone readjusts their list. Plus, it might just not be logistically possible to bring enough models for different lists. In practise I find it to rarely work out too well for a pick-up game if the two players arrived with a different initial mindset
To each their own, but I personally haven't found this to be too difficult to accomplish in practice.
The issue is that there's gradations in competiveness of tournaments, or at least there is for basicly every other hobby. If you join a local football tournament you can be reasonably sure about the level of the local players based on the prestige and size of the tournament. However, for something like AoS you can't be sure that no-one is going to show up with some ridiculous optimized lists. Even if it's a fairly bad player nothing stops him from just finding a high-powered optimized list and performing far above his own level by sheer virtue of having a min-maxed list. In contrast, no-one at the football tournament is going to play like Ronaldo after watching an interview where he explained a particular trick he uses...
No one is going to play "far above their own level" by sheer virtual of having a min-maxed list. The game just doesnt work that way, and its why in other discussions i've talked at length about how conversations like this minimize the impact of player agency over the outcome of any given game.
When i go to a tournament, i'm worried about players not lists.
There also are gradations in competitiveness of tournaments, as i listed out below. There are narrative tournaments, beginner tournaments, fat middle tournaments, tournaments that involve ban steps, or commander tournaments. There's a whole host of tournaments catering to every type of player and competitiveness level. You just need to spend a tiny bit more effort to find them or do your community a solid and put the effort in to start hosting them yourself.
Literally never seen those for AoS (or 40K, or WFB, or any wargame actually...), but that might just be my luck.
They've been around for a long time across 40k, WHFB, and AOS. I'd maybe start seeking them because you're essentially vehemently arguing for GW to do something the community is already doing.
As I've said previously, competitive / optimizer players are more vocal.
It's perfectly natural, people wants to improve their army, and you are not gonna find tutorials on how to play a suboptimal but fun list based on BG (at most you can find BatReps for that), but you can find very easily things as:
Strongest AOS armies and why - top winners most feared Age of Sigmar armies and tournament list
Warhammer Age of Sigmar 'Centrepiece Models' Tier List
(with relative debates about the bias of the author/s...)
on many gaming forums you'll find plenty of discussions on how to optimize a list.
Discussion on how to optimize your list is not tournament players being vocal. Its conversation ABOUT tournament players/play.
As i said to Canas, i just don't necessarily know if the top level players are really driving most of the conversation. I think top level play does, but i think the literal conversation is happening among more casual players.
as mentioned tho, i'll concede its really impossible to tell. I do think its interesting to note that it seems like just a short time ago the constant gripe was "aos content producers" weren't competitive enough. That the battle reps were using unoptimized lists, that rules were gotten wrong, the list goes on and on.
Just seems odd that we've gone from "theres no good competitive content" to apparently competitive players driving all of the conversation. What changed?
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